I am currently working on our first game project, THYSIASTERY, with Dirga Games Oy as the lead 3D Artist. My responsibilities include designing and texturing 3D environment assets. I am skilled in 3D modeling and sculpting, with a strong focus on both stylized and realistic texturing, shading, and lighting. Experienced in rigging and animating for game-ready assets and environments. My previous experience includes working as a 3D Artist at Resistance Games, where I contributed to the development of Company of Crime. I also worked as a Texture Artist at VRKiwi, contributing to Cave Digger 2. At Studio Isorättyä, I served as a Visual Designer, focusing on modeling and rendering art pieces and conceptual sketches using Blender. In 2024, I completed the Espoo Game LAB program. I hold a Bachelor of Culture and Arts, earned in 2018 from a University of Applied Sciences.

Arttu Tuovinen

I am currently working on our first game project, THYSIASTERY, with Dirga Games Oy as the lead 3D Artist. My responsibilities include designing and texturing 3D environment assets. I am skilled in 3D modeling and sculpting, with a strong focus on both stylized and realistic texturing, shading, and lighting. Experienced in rigging and animating for game-ready assets and environments. My previous experience includes working as a 3D Artist at Resistance Games, where I contributed to the development of Company of Crime. I also worked as a Texture Artist at VRKiwi, contributing to Cave Digger 2. At Studio Isorättyä, I served as a Visual Designer, focusing on modeling and rendering art pieces and conceptual sketches using Blender. In 2024, I completed the Espoo Game LAB program. I hold a Bachelor of Culture and Arts, earned in 2018 from a University of Applied Sciences.

Available to hire

I am currently working on our first game project, THYSIASTERY, with Dirga Games Oy as the lead 3D Artist. My responsibilities include designing and texturing 3D environment assets.

I am skilled in 3D modeling and sculpting, with a strong focus on both stylized and realistic texturing, shading, and lighting. Experienced in rigging and animating for game-ready assets and environments.

My previous experience includes working as a 3D Artist at Resistance Games, where I contributed to the development of Company of Crime. I also worked as a Texture Artist at VRKiwi, contributing to Cave Digger 2. At Studio Isorättyä, I served as a Visual Designer, focusing on modeling and rendering art pieces and conceptual sketches using Blender. In 2024, I completed the Espoo Game LAB program.

I hold a Bachelor of Culture and Arts, earned in 2018 from a University of Applied Sciences.

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Language

English
Fluent

Work Experience

3D Artist at Dirga Games Oy
June 2, 2025 - Present
3D Artist at Espoo Game LAB
March 11, 2024 - September 27, 2024
Visual Designer at Studio Isorättyä
September 15, 2021 - September 30, 2023

Education

Bachelor of Culture and Arts at Lapland University of Applied Sciences
September 7, 2014 - November 14, 2018

Qualifications

Add your qualifications or awards here.