I am currently working on our first game project, THYSIASTERY, with Dirga Games Oy as the lead 3D Artist. My responsibilities include designing and texturing 3D environment assets.
I am skilled in 3D modeling and sculpting, with a strong focus on both stylized and realistic texturing, shading, and lighting. Experienced in rigging and animating for game-ready assets and environments.
My previous experience includes working as a 3D Artist at Resistance Games, where I contributed to the development of Company of Crime. I also worked as a Texture Artist at VRKiwi, contributing to Cave Digger 2. At Studio Isorättyä, I served as a Visual Designer, focusing on modeling and rendering art pieces and conceptual sketches using Blender. In 2024, I completed the Espoo Game LAB program.
I hold a Bachelor of Culture and Arts, earned in 2018 from a University of Applied Sciences.
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