I'm a 21 years old artist from south Italy. I attended a three years comics and illustrations school_Phone details not available. Sign in: https://www.twine.net/signup_) and learned how to use watercolors, oil paint, acrylics, ink and different digital techniques. I can also offer different drawing styles (cartoon, semi realism, manga...).

Cecilia Migliarini

I'm a 21 years old artist from south Italy. I attended a three years comics and illustrations school_Phone details not available. Sign in: https://www.twine.net/signup_) and learned how to use watercolors, oil paint, acrylics, ink and different digital techniques. I can also offer different drawing styles (cartoon, semi realism, manga...).

Available to hire

I’m a 21 years old artist from south Italy.
I attended a three years comics and illustrations school_Phone details not available. Sign in: https://www.twine.net/signup_) and learned how to use watercolors, oil paint, acrylics, ink and different digital techniques.
I can also offer different drawing styles (cartoon, semi realism, manga…).

See more

Language

Italian
Fluent
English
Intermediate

Work Experience

Freelance illustrator at Myself
September 28, 2023 - Present
Waitress at 56 Central Restaurant Café / Galway, Ireland
March 30, 2024 - May 28, 2024
Stage Erasmus+
Storekeeper at Globo sport / Bari, Italy
May 21, 2025 - May 28, 2025
Autobody repairman at Auto Service Laraspata / Bari, Italy
July 28, 2025 - Present

Education

Technical Education in Transport and Logistics: Maritime Systems Operation – Engine Cadet at Technical maritime institute "Euclide - Caracciolo" / Bari, Italy
September 10, 2018 - July 4, 2023
Diploma in comics and illustrations at Comics and illustrations school "Grafite" / Bari, Italy
October 2, 2020 - September 28, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Transportation & Logistics, Travel & Hospitality, Retail, Other
    paper Game Jam 2025 - Echoes of Silence
    With some of my friends I participated at the 2025 edition of the Game Jam: an event where millions of people from all over the world create groups of four or more individuals and collaborate to create a game in 48 hours. By my side were two programmers and a musician, all amateurs in their respective passions just like me. The theme of the Game Jam was "bubbles," so we decided to center our game around a former musician who had gone deaf. We envisioned the game as a sort of psychological horror: the protagonist, who lost both his hearing and his profession in an accident that happened years earlier on a cruise ship where he was performing, is now a victim of hallucinations that forced him to relive that traumatic night in a loop. All he could hear were muffled sounds and the monsters in the game were designed to shoot bubbles aimed at isolating the character even more from the outside world. During the Jam I got a glimpse into video game art, character and monster sheet creation as well as cutscenes and backgrounds. Of course, being our first Game Jam, we had only a vague idea of how to create a decent game, but it was an experience that laid the foundation for us to grow and develop our skills in the video game field. illustrator
    paper Digital Experiments
    I often use digital art to practice with new brushes, new colours, new techniques, poses, perspectives and even facial expression.
    paper Characters, Ambients & Props Design
    A bunch of characters, ambients and weapons that I created over the years. graphicdesigner illustrator
    paper Pokémon workers
    The idea behind these artworks born with my coworkers. I'm a bodycar repairman (I still don't know if that's the right word to define my job) and my coworkers are huge nerds like me, expecially Pokémon's fans. So, one day we started to think about which Pokémon would've been able to do our job, and then the idea of draw the little creatures as workers pop in my mind. After the idea evolved and expanded in other jobs like the Blaziken writer, the Riolu director or the graduated Pikachu. illustrator

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