Hi, I’m Arina Aznaurian, a Unity Developer with 4+ years of professional experience building mobile and desktop games using Unity 3D and C#. I’ve shipped multiple titles and led core gameplay systems from concept through release and live maintenance. I enjoy solving design challenges with solid engineering, optimizing performance, and balancing player experience with data-driven insights. I’m passionate about casual and puzzle gameplay, strong UI, and collaborating with designers, artists, and producers to deliver polished, engaging experiences.

Arina Aznaurian

Hi, I’m Arina Aznaurian, a Unity Developer with 4+ years of professional experience building mobile and desktop games using Unity 3D and C#. I’ve shipped multiple titles and led core gameplay systems from concept through release and live maintenance. I enjoy solving design challenges with solid engineering, optimizing performance, and balancing player experience with data-driven insights. I’m passionate about casual and puzzle gameplay, strong UI, and collaborating with designers, artists, and producers to deliver polished, engaging experiences.

Available to hire

Hi, I’m Arina Aznaurian, a Unity Developer with 4+ years of professional experience building mobile and desktop games using Unity 3D and C#. I’ve shipped multiple titles and led core gameplay systems from concept through release and live maintenance.

I enjoy solving design challenges with solid engineering, optimizing performance, and balancing player experience with data-driven insights. I’m passionate about casual and puzzle gameplay, strong UI, and collaborating with designers, artists, and producers to deliver polished, engaging experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

Armenian
Fluent
English
Advanced
Russian
Advanced

Work Experience

Middle Software Developer at Mermaid Soft
February 1, 2021 - Present
Developed a third-person 3D village game and a 3D simulator, and created 2D mobile casual games. Progressed from Unity intern to middle developer, collaborating with a small team to deliver casual mobile games for clients. Designed a 2D adventure mobile game using Pygame in 2022. Developed "I'm Human," an adventure RPG 2D Unity mobile game, and integrated ads in "I'm Human" and "Geobrain" using AdMob. Led the development of "Geobrain" and "I'm Human," two personal mobile games sold in July 2024. Initiated and currently leading the development of a 3D cafe simulator desktop game from August 2024, using Unity physics simulations, Timeline, serving systems, object-interactive mechanics, and multiplayer via Netcode for GameObjects. Designed the code architecture (with Zenject) and managed scene transitions for the cafe simulator. Proficient in MagicaVoxel and Meshy.AI for 3D models, Mixamo for animations.
Middle Software Developer at Mermaid Soft
February 1, 2021 - Present
Developed a 3D village game and 3D simulator as early projects, and produced multiple 2D mobile games (puzzle, quiz) in a small team setting. Progressed from Unity intern to middle developer, demonstrating rapid learning and ownership. Designed and implemented a 2D adventure mobile game using Pygame, and developed 'I'm Human,' a 2D Unity mobile RPG, learning new Unity concepts and integrating AdMob ads for monetization. Led the development of 'Geobrain' and 'I'm Human,' two personal mobile games sold in July 2024. Initiated and currently leading a 3D café simulator desktop game (since Aug 2024) featuring Unity physics, Timeline, service systems, and multiplayer via Netcode for GameObjects. Designed code architecture with Zenject and managed scene transitions for performance and scalability. Proficient in MagicaVoxel and Meshy.AI for 3D models and Mixamo for animations.
Middle Software Developer at Mermaid Soft
February 1, 2021 - Present
Developed a third-person 3D village game and a 3D simulator using Unity; created 2D mobile puzzle and casual games; progressed from Unity intern to middle developer. Integrated advertisements with AdMob in multiple titles. Led development of personal games Geobrain and I'm Human, both sold in July 2024. Initiated a 3D café simulator desktop game (Aug 2024–) featuring physics, Timeline, serving systems, object-interactive mechanics, and multiplayer via Netcode for GameObjects. Architected code with Zenject and managed scene transitions for performance and scalability; utilized MagicaVoxel, Meshy.AI, and Mixamo for 3D assets.
Unity Developer at Mermaid Soft
February 1, 2021 - Present
Led full-cycle development across multiple mobile and desktop games, implementing core gameplay systems (match logic, physics, interactions, camera, UI, animation) with emphasis on responsiveness and player feel. Optimized mobile performance using Unity Profiler, memory management, and batching, improving load times and frame stability. Collaborated with designers, artists, and producers to deliver timely updates. Applied reinforcement learning principles to prototype adaptive difficulty and level progression. Integrated Python-based ML tools with Unity for gameplay analysis and automated testing. Shipped and maintained 3+ commercial games, balancing technical depth with creative execution.

Education

B.S. in Computer Science at European University of Armenia
January 1, 2025 - January 1, 2029

Qualifications

Unity , LinkedIn Skill Assessment
January 1, 2023 - October 19, 2025
Unity Certification / LinkedIn Skill Assessment (2023)
January 1, 2023 - January 23, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment