I’m Armina Salemi (They/Them), a narrative and systems designer based in Vancouver, BC. I specialize in quest logic, branching narratives, and player-driven storytelling across VR, tabletop, and digital prototypes using Unity. I have an engineering background in AI and complex systems and am currently an MFA candidate in Interactive Storytelling at the University of Victoria.
I design inclusive worlds with exploration-driven, reactive narratives that reward curiosity and collaboration. I work with cross-disciplinary teams to translate complex ideas into playable experiences, balancing emergent storytelling with robust mechanics, and I prioritize accessibility and underrepresented perspectives in every project.
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