I am a Unity game developer with more than eight years of experience shipping games across mobile, VR, AR, and WebGL platforms. I enjoy building complex gameplay systems, optimizing performance, and creating modular architectures that make development faster and more reliable. My work has included slot machine mechanics, UI systems, dialogue systems, visual novel features, educational minigames, and multiplatform gameplay for both commercial and experimental projects.
I have also led teams and supported strong engineering practices through code reviews, architectural standards, sprint planning, and mentorship. I am comfortable collaborating with art and design teams, solving platform-specific challenges, and helping projects reach release across Android, iOS, Steam, Meta Quest, PC, and web platforms. I bring a practical, friendly, and quality-focused approach to every game development project.
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