I’m Arsen Gnatkivskyi, a Senior Unity Developer and Technical Lead based in Poland with 14 years of experience building complex game systems, including large-scale multiplayer projects. I excel in client-side and server-side development, gameplay architecture, performance optimization, internal tooling, code quality, and leading engineering teams. I enjoy shaping robust architectures and delivering high-quality game experiences while mentoring others.
Throughout my career I have led teams on MMORPG and trailer projects, shipped Unity-based games, built internal tooling, and driven development efficiency. I’m passionate about designing maintainable systems, optimizing performance, and enabling designers and artists to iterate quickly within solid engineering practices.
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SAND is a first-person PvPvE extraction shooter set in a post-apocalyptic alternate-history world. The game features multiplayer combat, exploration, looting, resource extraction, and highly customizable giant walking bases called Tramplers.
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Corepunk is an isometric open-world MMORPG that blends elements of traditional MMORPGs, MOBAs, and ARPGs. The game features a seamless online world, fog-of-war exploration, PvE and PvP activities, character progression, professions, crafting, and MOBA-style combat mechanics.
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