Senior Concept Artist based in Hanoi, Vietnam, with 8+ years of experience designing environments, props and characters for themed entertainment and games. My work spans stylized, historical and dark fantasy worlds.

About

Senior Concept Artist based in Hanoi, Vietnam, with 8+ years of experience designing environments, props and characters for themed entertainment and games. My work spans stylized, historical and dark fantasy worlds.

Since 2019 I’ve been a concept artist for Puy du Fou Asia, helping bring large-scale historical immersive experiences to life, including SAGA City of Light in Hangzhou, China. I also create concept art and illustration remotely for Vulcan, and earlier worked as a 2D concept/game artist at Glass Egg (a Virtuos studio) in Ho Chi Minh City.

Trained at FZD School of Design, I combine painting in Photoshop with 3D blockouts in Blender, SketchUp and ZBrush to deliver production-ready designs, from early visual development and keyframes to clear callout sheets.

Open to freelance and contract projects. Feel free to reach out!

  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Other

Projects · 8

Environment concepts from my personal action-adventure project: a hub area built around a ruined base for a Far Cry-style shooter, an ancient underground altar, and an enemy sacrifice pit. Focused on readable layouts, gameplay spaces and strong mood. Hub Area — Ruin Base: https://www.twine.net/signin Underground Altar: https://www.twine.net/signin Pit of Sacrifice: https://www.twine.net/signin

  • Character Designer
  • Concept Artist
  • Illustrator

Interior concept of a haunted opera house inspired by one of Hanoi's famous landmarks, part of my personal Indochina horror project. Explores colonial-era architecture through a dark, atmospheric lens. View the full project on ArtStation: https://www.twine.net/signin

  • Character Designer
  • Concept Artist
  • Illustrator

Personal environment concept of an ancient temple in a white desert, developed over a long period under the mentorship of Phillipp Dobrusin. A study in scale, atmosphere and architectural storytelling. View the full project on ArtStation: https://www.twine.net/signin

  • Character Designer
  • Concept Artist
  • Illustrator

Freelance commissioned environment art for an anime-style RPG town set in feudal Japan, plus follow-up pieces for the same metaverse project: an Elemental Shrine and an in-game Item Shop. Anime RPG Town: https://www.twine.net/signin Elemental Shrine: https://www.twine.net/signin Item Shop: https://www.twine.net/signin

  • Character Designer
  • Concept Artist
  • Illustrator

Set and environment designs for an immersive historical themed experience in Shanghai, shared with clearance from my Art Director. The work covers set pieces and spaces designed to be built at full scale for visitors to walk through. View the full project on ArtStation: https://www.twine.net/signin More from this project: https://www.twine.net/signin

  • Character Designer
  • Concept Artist
  • Illustrator

Concept art for SAGA City of Light, Puy du Fou's large-scale immersive historical show in Hangzhou, China. I designed environments and set pieces that helped shape the show's world, which has since been built and opened to visitors. View the full project on ArtStation: https://www.twine.net/signin

  • Character Designer
  • Concept Artist
  • Illustrator

A redesign of my hunter concept for VaatiVidya's Bloodborne 2 Design Challenge. The character blends a Middle Eastern aesthetic with Bloodborne's gothic weight, centred on "Twin Maw", an ornate double-barrelled blunderbuss with brass detailing, engraved panels and beast-like elements. Outfit and trick weapon were redesigned to match, with a clearer theme and stronger silhouette. View the full project on ArtStation: https://www.twine.net/signin

  • Character Designer
  • Concept Artist
  • Illustrator

Concept art for an unreleased detective adventure game set in French colonial-era Vietnam, where the mystery unfolds inside an isolated mansion. Environment and visual development work establishing the setting, mood and key locations. View the full project on ArtStation: https://www.twine.net/signin

  • Character Designer
  • Concept Artist
  • Illustrator

Work experience

Concept Artist / Illustrator · VulcanJan 2024 – Present · 2 yrs 11 mos

Full-time remote role creating concept art and illustration, covering environment, prop and character designs from early exploration to polished final pieces.

Concept Artist · Puy du Fou AsiaSep 2019 – Present · 7 yrs 3 mos

Contract concept artist on Puy du Fou's historical theme park and immersive show projects in China, designing environments, props and characters. Contributed to SAGA City of Light in Hangzhou, from early concepts through to the built attraction.

2D Concept Artist / Game Artist · Glass Egg (a Virtuos studio)Oct 2018 – Sep 2019 · 1 yr

Full-time 2D concept and game artist at Glass Egg in Ho Chi Minh City, creating concept art and assets for game productions.

Education

Diploma, Industrial and Product Design · FZD School of Design2017 – 2018

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