Artem Yagodin
Hi, I’m Artem Yagodin, a versatile AR/VR and 3D animation engineer with 10+ years of experience in software and game development.
About
Hi, I’m Artem Yagodin, a versatile AR/VR and 3D animation engineer with 10+ years of experience in software and game development. I specialize in bridging art, design, engineering, and production to build robust pipelines, real-time tools, and immersive experiences across multi-disciplinary teams.
I love turning ideas into polished assets and scalable workflows, integrating AI/ML workflows, and delivering high-quality tech solutions for AAA games, films, and AR/VR experiences. My hands-on approach and collaborative leadership help teams ship faster and push creative boundaries.
- 12 years' experience
- Joined February 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 6 roles
Architected and scaled a cross-platform real-time messenger application using Flutter with a distributed backend on GCE, Cloud Run, Cloud Functions; designed stateless microservices for messaging, AI orchestration, notifications, and user progression systems.
Developed synthetic data generation pipelines for ML model training using internal frameworks and solutions; built tools and pipelines for character animation, 3D graphics, computer vision, and wearable AR/VR workflows; designed scalable production workflows.
Enhanced product functionality telemetry through Lens Studio by integrating third-party vendors; collaborated with design to develop new seamless product features; served as a key liaison between art, design, and engineering; provided expert technical support to internal stakeholders and users; leveraged industry trends to accelerate lens development.
Education
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