Available to hire
Hi, I’m Artem Yagodin, a versatile AR/VR and 3D animation engineer with 10+ years of experience in software and game development. I specialize in bridging art, design, engineering, and production to build robust pipelines, real-time tools, and immersive experiences across multi-disciplinary teams.
I love turning ideas into polished assets and scalable workflows, integrating AI/ML workflows, and delivering high-quality tech solutions for AAA games, films, and AR/VR experiences. My hands-on approach and collaborative leadership help teams ship faster and push creative boundaries.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Software Developer at ARTEMISSE (Messenger Startup)
August 1, 2024 - PresentArchitected and scaled a cross-platform real-time messenger application using Flutter with a distributed backend on GCE, Cloud Run, Cloud Functions; designed stateless microservices for messaging, AI orchestration, notifications, and user progression systems.
Pipeline Engineer at Apple
March 1, 2024 - July 1, 2024Developed synthetic data generation pipelines for ML model training using internal frameworks and solutions; built tools and pipelines for character animation, 3D graphics, computer vision, and wearable AR/VR workflows; designed scalable production workflows.
AR Engineer at Augmented Reality (AR) Engineering
May 1, 2023 - August 1, 2023Enhanced product functionality telemetry through Lens Studio by integrating third-party vendors; collaborated with design to develop new seamless product features; served as a key liaison between art, design, and engineering; provided expert technical support to internal stakeholders and users; leveraged industry trends to accelerate lens development.
Technical Artist (AR Engineer) at Snap Inc.
January 1, 2017 - January 1, 2023Technical Artist for Bitmoji 3D avatar integration; built Lens Studio features such as Bitmoji components for Lens Studio, Body Tracking using ML and Hand Gesture Detection, Connected Lenses, and more; contributed to industry benchmarks for AR tech and built content pipelines to streamline production.
Lead Technical Artist at Aero Plan Studio
January 1, 2015 - January 1, 2016Led a Character FX team for dynamic simulation pipeline; asset creation and management for animated TV series; streamlined workflows and reduced production time.
Technical Lead Artist at Concept Space
January 1, 2010 - January 1, 2013Led a Character FX team to accelerate cloth/body simulation; developed Maya plug-ins; established a production-ready animation pipeline enabling 30 minutes of animation within a two-week frame; facilitated cross-team communication.
Education
B.S. Mathematics and Information Technology Education at Volgograd State Pedagogical University
January 1, 2010 - January 1, 2015Autodesk Maya Instructor at British Higher School of Art and Design
January 1, 2010 - January 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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