Hi there! I’m Arturo, a Creative XR software engineer and VR/AR developer based in Madrid. I co-founded Pandora’s Box to push innovative VR experiences, from multiplayer trainings to collaborative immersive apps, with a focus on keeping costs low while delivering strong impact. I love turning bold ideas into practical, scalable Unity-based solutions and leading cross-functional teams to ship high-quality VR projects. In parallel with my studio work, I teach Programming Paradigms at ICAI and VR Development at U-TAD, sharing hands-on software engineering practices, design patterns, and reinforcement learning concepts with Unity ML-Agents. I’m always eager to mentor the next generation of developers and explore new technologies, while continuously pushing the boundaries of VR and XR.

Arturo Serrano

Hi there! I’m Arturo, a Creative XR software engineer and VR/AR developer based in Madrid. I co-founded Pandora’s Box to push innovative VR experiences, from multiplayer trainings to collaborative immersive apps, with a focus on keeping costs low while delivering strong impact. I love turning bold ideas into practical, scalable Unity-based solutions and leading cross-functional teams to ship high-quality VR projects. In parallel with my studio work, I teach Programming Paradigms at ICAI and VR Development at U-TAD, sharing hands-on software engineering practices, design patterns, and reinforcement learning concepts with Unity ML-Agents. I’m always eager to mentor the next generation of developers and explore new technologies, while continuously pushing the boundaries of VR and XR.

Available to hire

Hi there! I’m Arturo, a Creative XR software engineer and VR/AR developer based in Madrid. I co-founded Pandora’s Box to push innovative VR experiences, from multiplayer trainings to collaborative immersive apps, with a focus on keeping costs low while delivering strong impact. I love turning bold ideas into practical, scalable Unity-based solutions and leading cross-functional teams to ship high-quality VR projects.

In parallel with my studio work, I teach Programming Paradigms at ICAI and VR Development at U-TAD, sharing hands-on software engineering practices, design patterns, and reinforcement learning concepts with Unity ML-Agents. I’m always eager to mentor the next generation of developers and explore new technologies, while continuously pushing the boundaries of VR and XR.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Founder, CEO and Developer at Pandora's Box
April 1, 2023 - Present
Founded Pandora's Box to pursue innovative VR experiences, building a studio from scratch and currently developing multiplayer VR trainings and collaborative experiences. Leading the development of in-house VR game Hexomancer and managing a team of six, while delivering networked VR applications for clients.
Professor of Programming Paradigms at ICAI
September 1, 2023 - Present
Teaching OOP, design patterns, SOLID, Clean Code and software architecture; introducing Reinforcement Learning via ML-Agents in Unity; sharing tools and tips for success in the private sector, including version control, CI/CD, and software debt management.
Freelance VR Developer at Remote
April 1, 2021 - August 1, 2023
Freelance XR developer delivering Unity-based VR/AR experiences for clients worldwide, from museums to collaborative VR solutions. Built client relationships, delivered on time, and maintained a high level of product care and technical excellence.
Professor of VR Hardware and VR Advanced Development at U-TAD University
November 1, 2021 - October 31, 2022
Masters instructor teaching advanced Unity VR development, VR interactions, and tools for scalable, readable code; covered VR SDKs, networking (Photon, Mirror), shaders, light baking, and VR physics.
VR Senior Developer at Innerspace. The Simulator Company
May 1, 2021 - August 31, 2022
Maintained and improved a +3-year-old VR codebase, developed complex VR interactions using vector math, optimized rendering and shader passes, and collaborated with a multidisciplinary team to deliver advanced VR experiences.
Mid Software Engineer at LoveToKnowMedia
June 1, 2020 - April 30, 2021
Maintained WordFinder app, driven revenue growth, integrated OCR (Tesseract) to enhance user experiences, and integrated ad networks; collaborated with a multi-disciplinary team in an Agile environment.
XR Software Engineer at CT Ingenieros
April 1, 2019 - June 30, 2020
Bootstrapped the R&D XR department; developed MeetVR, a cross-platform multiplayer meetings app with AR/VR features; worked with AR Foundation, Oculus, SteamVR, MRKT; led native Android plugins and 3D shader work.
Blockchain Developer Intern at TribalYTE Technologies
January 1, 2017 - February 28, 2018
Prototype mini-game for code reviews on Ethereum; backend with Solidity and frontend with JavaScript/Angular; helped set up a private Alastria node; early exposure to Scrum and Agile methodologies.

Education

Bachelor of Electronic Engineering at Universidad Politécnica de Madrid
January 11, 2030 - October 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services