Available to hire
Hi, I’m Aruman Hasmi, a technical artist who bridges art and engineering in game and interactive media production. I’ve spent 7+ years blending hands-on 3D artistry (1,000+ shipped assets) with technical implementation using Three.js, Unity C#, and Python scripting.
I excel at optimizing 3D pipelines, creating artist-friendly tools, and solving cross-disciplinary challenges. My work at Kaedim and Living Leaf combined AI-assisted workflows with production-ready assets, delivering faster iterations and higher output quality.
Experience Level
Expert
Expert
Expert
Expert
Expert
Beginner
Beginner
Language
English
Advanced
Indonesian
Fluent
Work Experience
3D Artist & Quality Control Engineer at Kaedim Remote
April 1, 2023 - January 31, 2025Produced 1,000+ game-ready 3D assets across diversified styles and platforms, including low-poly mobile assets, stylized characters, anime-style models, AAA-quality characters, environment props, weapons, vehicles, and creatures. Implemented standardized QC protocols, topology optimization guidelines, and efficient UV layouts, reducing post-edit cleanup time by 30%. Provided R&D feedback on AI modeling algorithms to improve output quality and cut manual cleanup iterations by 25%, bridging gaps between AI generation and production standards. Collaborated with engineering to refine AI training data and optimize edge-case handling for diverse asset types.
CEO & Founder at Living Leaf Animation Studio
January 1, 2016 - May 31, 2023Founded and scaled a digital content studio specializing in Unity game development, AR/VR applications, and 3D animation for education, tourism, and startup clients. Built and managed teams of 8-12 developers and artists across multiple concurrent projects, delivering 15+ shipped products including mobile games, AR educational apps, and interactive installations. Key projects included AR Space Exploration (patented, 1,000+ downloads), Wild West Characters (10,000+ procedurally generated 3D models), and a mobile horror game shipped on Android/iOS. Mentored 30+ junior artists and developers in Unity workflows, 3D modeling best practices, and game asset optimization.
Full-Stack Unity Developer at Freelance (Virtual Tour Projects) Remote
April 1, 2021 - August 31, 2021Developed immersive Unity-based virtual tours for TEDxIT S and major universities during COVID-19, creating optimized 3D environments and custom navigation systems deployed to 3,000+ users.
Interactive Web Portfolio (Three.js) Project at Independent Project
January 1, 2024 - PresentSelf-initiated interactive web portfolio demonstrating versatility beyond traditional 3D art: a browser-based project using Three.js, featuring a simple browser game and immersive 3D environment; assets self-modeled in Blender with PBR textures; end-to-end capability from concept to web deployment.
Technical Artist & Developer at Independent Projects Remote
January 1, 2024 - PresentBuilt complete WebGL pipeline for interactive 3D experiences: Blender asset creation → GLTF export → Three.js implementation → performance optimization → web deployment. Created browser-based game (Blastroid) handling real-time physics, collision detection, and state management entirely in JavaScript/Three.js, demonstrating technical implementation beyond asset creation. Implemented optimization techniques: texture atlasing, LOD systems, draw call reduction, memory management for web constraints.
CEO & Technical Director at Living Leaf Animation Studio
January 1, 2016 - May 1, 2023Led technical and artistic direction for 15+ shipped products across Unity games, AR/VR apps, and interactive installations. Developed custom Unity C# tools for procedural 3D character generation (10,000+ variations), demonstrating scripting skills for asset-facing tools. Built WebGL-based virtual tour system optimized for web delivery during COVID-19, handling lightmap baking, reflection probe optimization, and asset streaming.
Education
Bachelor of Computer Science (S.Kom) — Informatics Engineering at UIN Maulana Malik Ibrahim
January 11, 2030 - January 1, 2018Bachelor of Computer Science (Informatics Engineering) at UIN Maulana Malik Ibrahim
January 11, 2030 - January 1, 2018Qualifications
Hello Fest 2020 National Animation & Film Festival - Best Animation (200+ submissions)
January 1, 2020 - June 22, 2026Startup Award 2023 — Governor of East Java Province (Innovation in 2K Startup Program)
January 1, 2023 - June 22, 2026Ani Fest 2017 - 3rd Winner National Animation Competition
January 1, 2017 - June 22, 2026Patent Holder — 2 AR Applications (Golden Age AR & Space Exploration AR) with interactive 3D interfaces
January 11, 2030 - June 22, 2026Patent Holder
January 11, 2030 - June 22, 2026Hello Fest Award – National Animation Festival & Startup Award 2023 (Governor of East Java)
January 11, 2030 - June 22, 2026Industry Experience
Education, Gaming, Media & Entertainment, Professional Services, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Beginner
Beginner
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