Hi, I’m Luis Gabriel Kingeski, a Unity Developer and Gameplay Programmer with a Bachelor’s Degree in Software Engineering from Universidade Estadual De Ponta Grossa (2022). Over the past 5+ years, I’ve worked on commercial and personal projects, focusing on developing and maintaining core gameplay systems in Unity using C#, implementing player interaction mechanics, and integrating third-party SDKs. I also have experience in porting games across multiple platforms. I enjoy collaborating with designers and artists, iterating on gameplay based on feedback and testing, and turning ideas into polished, engaging experiences. I also worked for over a year with Verse for UEFN. I am currently open to remote Unity development opportunities and excited to contribute to projects where gameplay quality and player experience are a priority.

Luis Gabriel Kingeski

Hi, I’m Luis Gabriel Kingeski, a Unity Developer and Gameplay Programmer with a Bachelor’s Degree in Software Engineering from Universidade Estadual De Ponta Grossa (2022). Over the past 5+ years, I’ve worked on commercial and personal projects, focusing on developing and maintaining core gameplay systems in Unity using C#, implementing player interaction mechanics, and integrating third-party SDKs. I also have experience in porting games across multiple platforms. I enjoy collaborating with designers and artists, iterating on gameplay based on feedback and testing, and turning ideas into polished, engaging experiences. I also worked for over a year with Verse for UEFN. I am currently open to remote Unity development opportunities and excited to contribute to projects where gameplay quality and player experience are a priority.

Available to hire

Hi, I’m Luis Gabriel Kingeski, a Unity Developer and Gameplay Programmer with a Bachelor’s Degree in Software Engineering from Universidade Estadual De Ponta Grossa (2022).

Over the past 5+ years, I’ve worked on commercial and personal projects, focusing on developing and maintaining core gameplay systems in Unity using C#, implementing player interaction mechanics, and integrating third-party SDKs. I also have experience in porting games across multiple platforms.
I enjoy collaborating with designers and artists, iterating on gameplay based on feedback and testing, and turning ideas into polished, engaging experiences.

I also worked for over a year with Verse for UEFN.

I am currently open to remote Unity development opportunities and excited to contribute to projects where gameplay quality and player experience are a priority.

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Experience Level

Expert
Expert
Expert
Expert
Beginner

Language

Portuguese
Fluent
English
Advanced

Work Experience

Game Developer at Hermit Crab Game Studio
July 1, 2021 - January 1, 2026
Developed and maintained core gameplay features using Unity and C#. Implemented gameplay mechanics, player interaction logic, and UI systems for production projects. Worked on game porting, platform adaptation, and build preparation for multiple platforms. Collaborated closely with designers and artists in iterative development cycles based on playtesting and feedback.
Game Developer at Javary Studios
March 1, 2021 - May 1, 2021
Implemented gameplay mechanics for casual and hypercasual games using Unity. Developed core gameplay loops, player controllers, and interaction systems. Worked on gameplay UI and player feedback systems following GDDs and playtesting feedback.

Education

Bachelor’s Degree in Software Engineering at Universidade Estadual de Ponta Grossa
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment