I'm a Generalist 3D Artist, specialized in Stylized Characters/Props. My main softwares are Zbrush, Character Creatir 4, Maya and Substance Painter 3D. I can do 3D sculpting, do retopology, UV-Mapping, texturize, rig and animate.

Rafael Milla Jiménez

I'm a Generalist 3D Artist, specialized in Stylized Characters/Props. My main softwares are Zbrush, Character Creatir 4, Maya and Substance Painter 3D. I can do 3D sculpting, do retopology, UV-Mapping, texturize, rig and animate.

Available to hire

I’m a Generalist 3D Artist, specialized in Stylized Characters/Props.

My main softwares are Zbrush, Character Creatir 4, Maya and Substance Painter 3D.

I can do 3D sculpting, do retopology, UV-Mapping, texturize, rig and animate.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Junior Intern at Spika Tech
March 1, 2021 - June 30, 2021
Mainly responsible for rigging human models and character animation for the Magellan VR experience
Unity 3D Developer at A Future
June 1, 2023 - July 31, 2023
Hybrid remote/on-site internship focused on Unity 3D development
Freelance Artist at Self-Employed
January 1, 2021 - December 31, 2025
Freelance artist providing 3D modelling, illustration and related services for various clients

Education

Add your educational history here.

Qualifications

Higher Vocational Training - 3D Animation, Video Games and Interactive Environments
October 1, 2019 - July 1, 2021
Certification in Video Game Development with Unity
February 1, 2024 - April 30, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet