A creative and detail-oriented Game Designer with experience across mobile, console, and experimental platforms. Skilled in Unity, Unreal, C# scripting, and player-focused design, I enjoy crafting accessible, rewarding experiences informed by live data and community feedback.
I’ve contributed to award-nominated indie titles and IP-based games, with a strong passion for inclusivity, customization systems, and satisfying gameplay loops. Beyond games, I’ve worked in education, outreach, and customer-facing roles—developing a well-rounded skillset in communication, organization, and KPI-driven iteration. Whether prototyping new ideas or supporting teams through testing and feedback cycles, I bring a proactive and collaborative energy to every project.
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