A creative and detail-oriented Game Designer with experience across mobile, console, and experimental platforms. Skilled in Unity, Unreal, C# scripting, and player-focused design, I enjoy crafting accessible, rewarding experiences informed by live data and community feedback. I’ve contributed to award-nominated indie titles and IP-based games, with a strong passion for inclusivity, customization systems, and satisfying gameplay loops. Beyond games, I’ve worked in education, outreach, and customer-facing roles—developing a well-rounded skillset in communication, organization, and KPI-driven iteration. Whether prototyping new ideas or supporting teams through testing and feedback cycles, I bring a proactive and collaborative energy to every project.

Patience Ashiokai-Ocquaye

A creative and detail-oriented Game Designer with experience across mobile, console, and experimental platforms. Skilled in Unity, Unreal, C# scripting, and player-focused design, I enjoy crafting accessible, rewarding experiences informed by live data and community feedback. I’ve contributed to award-nominated indie titles and IP-based games, with a strong passion for inclusivity, customization systems, and satisfying gameplay loops. Beyond games, I’ve worked in education, outreach, and customer-facing roles—developing a well-rounded skillset in communication, organization, and KPI-driven iteration. Whether prototyping new ideas or supporting teams through testing and feedback cycles, I bring a proactive and collaborative energy to every project.

Available to hire

A creative and detail-oriented Game Designer with experience across mobile, console, and experimental platforms. Skilled in Unity, Unreal, C# scripting, and player-focused design, I enjoy crafting accessible, rewarding experiences informed by live data and community feedback.

I’ve contributed to award-nominated indie titles and IP-based games, with a strong passion for inclusivity, customization systems, and satisfying gameplay loops. Beyond games, I’ve worked in education, outreach, and customer-facing roles—developing a well-rounded skillset in communication, organization, and KPI-driven iteration. Whether prototyping new ideas or supporting teams through testing and feedback cycles, I bring a proactive and collaborative energy to every project.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent

Work Experience

Game Tutor at Charity Organisation
January 1, 2024 - January 1, 2025
Taught coding languages (Lua, C#, Java) to children, including neurodiverse and less-abled students. Liaised with parents to provide progress updates, feedback, and support—developing strong customer-facing communication skills. Developed tailored learning programs to make game development accessible. Designed and built Roblox games, including lobby and checkpoint systems. Worked with students from diverse backgrounds, fostering creativity, inclusivity, and confidence. Balanced teaching with mentoring, helping participants achieve learning milestones and improve self-belief.
Game Designer at Outright Games
January 1, 2023 - January 1, 2024
Designed and developed game levels based on IP branding. Created Game Design Documents (GDDs) outlining mechanics, features, and objectives. Pitched and presented design concepts to teams and stakeholders. Guided multiple game studios with written feedback and references. Collaborated with developers to refine gameplay features. Contributed to KPI targets by designing levels and features that improved player retention, progression, and satisfaction metrics. Used Jira to track issues, report bugs, and manage game improvements. Integrated kid-friendly accessibility features to improve inclusivity.
Lead Game Designer at Immersive Game Box
January 1, 2021 - January 1, 2023
Designed and implemented levels for games like Angry Birds, Squid Game, and Tetris. Created engaging UI/UX elements for interactive experiences. Led game testing sessions, analysed player performance against KPIs such as engagement, completion rates, and retention, and used insights to refine gameplay. Worked with experimental gaming technologies, navigating development constraints. Hosted meetings with clients, presenting design choices and demonstrating how gameplay aligned with performance outcomes and player satisfaction metrics.
Level Designer at King
January 1, 2019 - January 1, 2021
Designed and iterated on gameplay mechanics using live player data and KPI metrics (retention, completion rates, and engagement). Built and prototyped levels in Unity3D, focusing on engaging platforming gameplay. Set up internal playtests and gathered feedback for improvement. Worked with developers to create level design tools for efficiency. Contributed to achieving key performance targets by aligning level design with data-driven insights and user behaviour.
Game Designer & Developer at Ashiokai Ltd
January 1, 2017 - January 1, 2019
Developed indie games from concept to publishing. Hand-wrote C# scripts to implement game mechanics. Created 2D & 3D assets, UI designs, and animations. Published and marketed award-nominated mobile games (Indie Prize Finalist 2018 & 2019). Developed personalised ads and in-game content to increase user engagement.
VR Specialist at Immerse Nation Ltd
July 1, 2018 - July 1, 2019
Delivered interactive VR demonstrations at schools. Taught primary school students about VR technology and its applications. Explained game development processes in an engaging and accessible manner. Informed teachers about the educational benefits and positive effects of VR.

Education

BA Digital animation at university of hertfordshire
October 31, 2013 - June 30, 2016
MA Games art at university of hertfordshire
September 1, 2016 - September 1, 2017
Level 3 interactive media at kingston college
September 1, 2011 - August 1, 2013
MA Games Art & Leadership Diploma at University of Hertfordshire
January 1, 2016 - January 1, 2017
BA Digital Animation at University of Hertfordshire
January 1, 2013 - January 1, 2016
Level 3: Interactive Media at Kingston College
January 1, 2011 - January 1, 2013

Qualifications

Indie Prize Finalist
January 1, 2018 - December 31, 2018
Indie Prize Finalist
January 1, 2019 - December 31, 2019

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment