Detail-oriented writer and narrative designer focused on character-driven dialogue, interactive storytelling, and cohesive worldbuilding across multidisciplinary teams. Strong in quality assurance and playtesting, and comfortable coordinating production pipelines from documentation to implementation. Led narrative direction for multiple game projects, managing lore bibles and guiding writer teams while aligning needs with product owners and art partners. Also supports audio and game feel through implementation, mixing/mastering workflows, and organized communication across tools and communities.

Kyle Wronski Herbst

Detail-oriented writer and narrative designer focused on character-driven dialogue, interactive storytelling, and cohesive worldbuilding across multidisciplinary teams. Strong in quality assurance and playtesting, and comfortable coordinating production pipelines from documentation to implementation. Led narrative direction for multiple game projects, managing lore bibles and guiding writer teams while aligning needs with product owners and art partners. Also supports audio and game feel through implementation, mixing/mastering workflows, and organized communication across tools and communities.

Available to hire

Detail-oriented writer and narrative designer focused on character-driven dialogue, interactive storytelling, and cohesive worldbuilding across multidisciplinary teams. Strong in quality assurance and playtesting, and comfortable coordinating production pipelines from documentation to implementation.

Led narrative direction for multiple game projects, managing lore bibles and guiding writer teams while aligning needs with product owners and art partners. Also supports audio and game feel through implementation, mixing/mastering workflows, and organized communication across tools and communities.

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Work Experience

Writer / Quality Assurance / Community Manager at Team Sometimes Y
January 1, 2024 - Present
Provided high-quality, tone-matched character-to-character dialogue for 100+ unique characters, each with distinct speaking styles and personalities. Oversaw the project’s social media presence (X and Discord) and provided Steam copy. Guided multidiscipline artists (designers, writers, musicians, illustrators) to maintain a cohesive story and character feel. Supported playtesting, bug reporting, and audio design/implementation including mixing and mastering.
Narrative Director / Writer at Contractor
August 1, 2020 - January 1, 2024
Managed documentation and lore bibles across multiple projects of varying genres to develop and expand creative direction. Directed small teams of writers and oversaw narrative production and development. Worked directly with multiple product owners to clarify requirements and iterate based on feedback. Coordinated with directors and art teams to keep narrative content flowing smoothly through the production pipeline.
Editor / Production Assistant at Cinepoetics Pictures and Champlain College (Jeddah, Saudi Arabia)
August 1, 2019 - January 1, 2020
Served as editor, production assistant, and behind-the-scenes cinematographer for two short films with a combined team size around 45 members (Saudi film team + US team). Coordinated artistic vision and needs with the director and producers. Worked closely with the sound director managing ADR and sound mixing. Produced an initial screening-on-location draft for 'Wishlist' and completed post-production editing.

Education

Bachelor of Fine Arts (Creative Media) at Champlain College
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education