Atahan Altan
I'm Atahan Altan, a Unity Game Developer & Designer and Co-Founder at Exego Games with 3+ years of experience shipping mobile titles and prototyping with OGEM and Zplay.
About
I’m Atahan Altan, a Unity Game Developer & Designer and Co-Founder at Exego Games with 3+ years of experience shipping mobile titles and prototyping with OGEM and Zplay. I’ve published three games and collaborated with Voodoo/Boombit to optimize onboarding, pacing and retention.
I’m passionate about performance, gameplay systems, and player-centric design, and I enjoy working with artists and designers to turn ideas into polished experiences.
- 4 years' experience
- Joined February 2026
Skills· 15
Languages
- EnglishFluent
- TurkishFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
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Work experience· 4 roles
Co-founded Exego Games and developed 8 mobile titles across hyper-/hybrid casual genres using Unity and C#. Led performance optimization using DOTS/Burst/Job System, profiling tools and rendering optimizations (batching, instancing, LOD, baked lighting). Collaborated with artists and designers on VFX, UI and 3D assets, as well as in-game economy, progression and level balancing. Built and tested 5 hyper-casual prototypes with Zplay, applying learnings to shift toward deeper casual and hybrid-casual titles with stronger long-term retention. Selected for the OGEM incubation program; developed Tiny Galaxy full-time in OGEM’s office with weekly mentoring, playtests and milestones. Completed OGEM trainings on Unity (1–4), Unity DOTS, visual design, game design on paper, UI/UX and user-centered design, Blender and ZBrush basics, pixel art, crowdfunding processes, branding, indie game development and problem solving in games. Worked with Voodoo and Boombit on publishing tests, using CPI/r
Co-founded Exego Games, an independent mobile game studio. Led and contributed to the full development cycle across multiple titles, from rapid prototyping to publishing and post-launch updates. Represented the studio at industry events (Mobidictum, HGC, GIST) and participated in publisher tests (including a collaboration with Boombit for Tiny Galaxy). Selected for OGEM incubation and worked in OGEM's office with mentors. Managed publishing and user acquisition tests with partners like Voodoo (Fire Flow Merge) and Boombit (Tiny Galaxy), analyzed CPI and retention to drive improvements. Developed and tested 5 hyper-casual prototypes and helped steer the studio toward more sustainable casual and hybrid-casual projects.
Assisted daily cash management, monitored bank/ DBS transactions, and supported borrowing and reporting processes.
Education
Certifications and awards
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