Hi, I’m Athen Wilkinson, an audio engineer specializing in sound design. I design and implement interactive audio systems for games using Wwise and Unreal Engine 5, building assets, and ensuring the audio is responsive, functional, and player-ready. I enjoy collaborating with a small team to record Foley, source sounds from libraries, and script supportive behaviors to demonstrate cohesive gameplay and technical audio functionality. I’ve contributed to game demos and standalone audio projects, and I’m eager to deepen my studio skills and contribute to a professional studio environment.

Athen Wilkinson

Hi, I’m Athen Wilkinson, an audio engineer specializing in sound design. I design and implement interactive audio systems for games using Wwise and Unreal Engine 5, building assets, and ensuring the audio is responsive, functional, and player-ready. I enjoy collaborating with a small team to record Foley, source sounds from libraries, and script supportive behaviors to demonstrate cohesive gameplay and technical audio functionality. I’ve contributed to game demos and standalone audio projects, and I’m eager to deepen my studio skills and contribute to a professional studio environment.

Available to hire

Hi, I’m Athen Wilkinson, an audio engineer specializing in sound design. I design and implement interactive audio systems for games using Wwise and Unreal Engine 5, building assets, and ensuring the audio is responsive, functional, and player-ready.

I enjoy collaborating with a small team to record Foley, source sounds from libraries, and script supportive behaviors to demonstrate cohesive gameplay and technical audio functionality. I’ve contributed to game demos and standalone audio projects, and I’m eager to deepen my studio skills and contribute to a professional studio environment.

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Language

English
Fluent
French
Intermediate

Work Experience

Interactive Audio Projects – Academic E-Commerce Coordinator
January 1, 2024 - Present
Coordinated interactive audio projects for academic demonstrations; implemented sounds from libraries, created original assets with physics-based behaviors, and supported scripts to demonstrate cohesive gameplay integration and technical audio functionality. Collaborated with a small team to record Foley and mix audio sessions for the final project; applied sound design principles and post-production techniques to ensure high-quality audio.
Academic E-Commerce Coordinator at ACS Audio Engineering
January 1, 2024 - December 31, 2025
Collaborated with a small team to record Foley, implemented sounds from sound libraries, and mixed audio sessions for a final project. Implemented interactive audio assets and supported scripts to demonstrate cohesive gameplay integration and technical audio functionality. Assisted in website design and user experience optimization.
Audio Projects – Academic E-Commerce Coordinator at Academic E-Commerce
January 1, 2024 - December 31, 2025
Led audio projects for academic e-commerce initiatives, including asset creation, Foley recording with a small team, sourcing sounds from libraries, and implementing interactive audio systems in Unity and Unreal Engine 5 for a full game demo and standalone sound gym. Created original assets, physics-based audio behaviors, and supporting scripts to demonstrate cohesive gameplay and technical audio functionality. Assisted in website design and product placement to optimize user experience and sales; conducted market research to determine competitive pricing.

Education

General Social Science at TAV College
January 1, 2021 - January 1, 2023
General Social Science at TAV College
January 1, 2021 - December 31, 2023
General Social Science at TAV College
January 1, 2024 - December 31, 2025

Qualifications

General Social Science
January 1, 2021 - December 31, 2023
Audio Engineering
January 1, 2024 - December 31, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet