I create believable, game-ready characters and environments that balance artistic quality with technical excellence. With more than 20 years of professional experience spanning AAA console development, live-service platforms, and real-time applications, I’ve built everything from hero characters and modular customization systems to complete environments and cinematic facial rigs. I enjoy solving the creative and technical challenges that turn great concepts into polished, performant assets players remember.
I’ve worked on a massive multiplayer live-service social experience, I’ve worked with Independant V-Tubers creating the avatar of their dreams, I’ve worked with a small indie studio, and I’ve worked for Sony on multiple AAA games including Uncharted and Resistance.
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This character was designed, modeled, sculpted, retopologized, UV’d, Textured, fully rigged and skinned, and exported into Unity for mocap testing. He has a full face-rig with support for ARKit facial mocap.
The textures were intentionally made with a painterly style, emulating the style in things like Arcane.





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