Available to hire
I specialize in the unexpected, the weird, the dramatic—visions demanding outside the box thinking.
Check out my website for all my projects: Website not available. Sign in: https://www.twine.net/signup
I’ve composed across a wide range of styles and genres because I thrive on learning the creative language of what you’re looking for, regardless of what it is.
I bring dynamic music, sound design, and feature implementation to games, VR, trailers, and interactive experiences, always aiming to surprise and connect with players and audiences.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Dialogue Editor at Ubisoft
October 1, 2020 - December 31, 2020Edit and post-process batch dialogue for Assassin's Creed Valhalla; batch dialogue editing for Far Cry 4/5; involved in speech alignment, lip-sync checks, and QA.
Sound Designer, Composer at Sleeping Giant
May 22, 2023 - September 28, 2023Par for the Dungeon - Dynamic music composition; Farm Punks - Sound design, dynamic music composition
Sound Designer at Little Guy Games
May 1, 2017 - September 28, 2017The Last Sky - Sound design, implementation, bug fixing; Wings of Icaria VR - Sound design, implementation, bug fixing
Audio Artist I/II at Electronic Arts
November 1, 2021 - May 14, 2025FIFA/FC - Speech feature design, technical implementation, trailers, performance audits, databasing, bug fixing, training; College Football 25 - Core SFX creation, music editing
Sound Designer at SIRT Centre
January 1, 2016 - March 28, 2017The Cavern VR - Design, research, prototyping, and demoing VR at Pinewood Toronto
Sound Designer, Composer at 5 Horsemen Games
September 1, 2016 - April 18, 2017Unspokin - Sound design, music composition, narrative lead; 4 Full annual cycles; Redefined naming conventions; Creating target trailers; Macro / script trackers
Composer at Oddbird Studio
January 1, 2016 - May 18, 2016Arrow Heads - Dynamic music composition; Batch efficiency using macros and plugins; Designed dynamic layers to randomize arrangements; Spatial audio, major audio asset overhaul/cleanup; Motion Capture integration; Public demonstrations; Research & development; 1st Place People’s Choice Award, LevelUp TO 2017
Education
Bachelor of Game Design at Sheridan College
September 2, 2013 - April 21, 2017Graduated with Honours
Qualifications
Industry Experience
Media & Entertainment, Gaming
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