I specialize in the unexpected, the weird, the dramatic—visions demanding outside the box thinking. Check out my website for all my projects: _Website not available. Sign in: https://www.twine.net/signup_ I’ve composed across a wide range of styles and genres because I thrive on learning the creative language of what you’re looking for, regardless of what it is. I bring dynamic music, sound design, and feature implementation to games, VR, trailers, and interactive experiences, always aiming to surprise and connect with players and audiences.

PJ Tremblay

I specialize in the unexpected, the weird, the dramatic—visions demanding outside the box thinking. Check out my website for all my projects: _Website not available. Sign in: https://www.twine.net/signup_ I’ve composed across a wide range of styles and genres because I thrive on learning the creative language of what you’re looking for, regardless of what it is. I bring dynamic music, sound design, and feature implementation to games, VR, trailers, and interactive experiences, always aiming to surprise and connect with players and audiences.

Available to hire

I specialize in the unexpected, the weird, the dramatic—visions demanding outside the box thinking.

Check out my website for all my projects: Website not available. Sign in: https://www.twine.net/signup

I’ve composed across a wide range of styles and genres because I thrive on learning the creative language of what you’re looking for, regardless of what it is.

I bring dynamic music, sound design, and feature implementation to games, VR, trailers, and interactive experiences, always aiming to surprise and connect with players and audiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Dialogue Editor at Ubisoft
October 1, 2020 - December 31, 2020
Edit and post-process batch dialogue for Assassin's Creed Valhalla; batch dialogue editing for Far Cry 4/5; involved in speech alignment, lip-sync checks, and QA.
Sound Designer, Composer at Sleeping Giant
May 22, 2023 - September 28, 2023
Par for the Dungeon - Dynamic music composition; Farm Punks - Sound design, dynamic music composition
Sound Designer at Little Guy Games
May 1, 2017 - September 28, 2017
The Last Sky - Sound design, implementation, bug fixing; Wings of Icaria VR - Sound design, implementation, bug fixing
Audio Artist I/II at Electronic Arts
November 1, 2021 - May 14, 2025
FIFA/FC - Speech feature design, technical implementation, trailers, performance audits, databasing, bug fixing, training; College Football 25 - Core SFX creation, music editing
Sound Designer at SIRT Centre
January 1, 2016 - March 28, 2017
The Cavern VR - Design, research, prototyping, and demoing VR at Pinewood Toronto
Sound Designer, Composer at 5 Horsemen Games
September 1, 2016 - April 18, 2017
Unspokin - Sound design, music composition, narrative lead; 4 Full annual cycles; Redefined naming conventions; Creating target trailers; Macro / script trackers
Composer at Oddbird Studio
January 1, 2016 - May 18, 2016
Arrow Heads - Dynamic music composition; Batch efficiency using macros and plugins; Designed dynamic layers to randomize arrangements; Spatial audio, major audio asset overhaul/cleanup; Motion Capture integration; Public demonstrations; Research & development; 1st Place People’s Choice Award, LevelUp TO 2017

Education

Bachelor of Game Design at Sheridan College
September 2, 2013 - April 21, 2017
Graduated with Honours

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming
    uniE608 Demo Reel
    2026 Demo Reel - Sound ReDesign, Music Composing, and a clever application of EA Sports FC commentary giving the play-by-play of COD Black Ops battle sequences