Hi there! I’m Aurelio Miravalls, a technical artist specializing in Unity and Unreal Engine 5. I’m a creative problem-solver with confident VFX, shading, tooling, and optimization knowledge, and I love improving game visuals while delivering feedback that enhances the player’s experience.
I’ve led the Technical Art and VFX pipeline for open-world mobile games, engineered custom shaders, materials, and tools, and optimized rendering to keep frame rates stable on low-end devices. I also develop modular Unity assets for the Asset Store and collaborate across teams to take projects from prototype to release. I have 6 years of experience developing in Unity.
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