P.J. Snavely

Available to hire

I'm a dynamic product and engineering veteran with a passion for developing disruptive technology and games for global leaders.

About

I’m a dynamic product and engineering veteran with a passion for developing disruptive technology and games for global leaders. I’ve successfully directed the end-to-end life cycle of product development across gaming, toys, and business sectors. I enjoy building and leading talented cross-functional teams through production, engineering, and design to create products that exceed client expectations.

My approach focuses on fostering collaboration and transparency while developing a skilled workforce. I have experience managing diverse, remote technical teams and employing Agile methodologies to enhance operational efficiency and product quality. I’m always eager to tackle challenging projects and bring innovative ideas to life.

  • 14 years' experience
  • Joined July 2025

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Consumer Goods
  • Software & Internet
  • Media & Entertainment

Work experience· 12 roles

Director of Software Engineering · Gel BlasterAug 2023 – Present · 3 yrs 4 mos

Head of software development life cycle for the fastest growing toy company in America. Partnered across multiple verticals and distribution channels to gather technical and business requirements, define product development plans, and oversee product teams through development, testing, and deployment of innovative solutions. Managed and developed a talented technical team of 10 off-shore members located in LATAM and Eastern Europe. Prepared and presented progress and results to the executive team. Led development and launch of Gel Blaster Nexus and Gel Blaster Digital mobile applications, supported React Native, and incorporated Agile methods to improve operational efficiency. Developed the Nexus multimedia application in SwiftUI, enhancing UI/UX and expanding product offerings.

Director of Software Engineering · Gel BlasterAug 2023 – Jun 2024 · 11 mos

Head of software development life cycle for the fastest growing toy company in America. Partnered across multiple verticals and distribution channels to gather technical and business requirements, define product development plans, and oversee product teams through development, testing, and deployment of innovative solutions. Managed and developed a talented technical team of 10 off-shore professionals located in LATAM and Eastern Europe. Led a top-performing team in developing and launching Gel Blaster Nexus and Gel Blaster Digital, supporting React Native mobile application. Strengthened operational efficiency by incorporating Agile methods, streamlining CI/CD processes, and automating testing activities. Developed Nexus multimedia application in SwiftUI for Apple TV expanding product offerings and improving UI/UX.

Vice President, Engineering · Boom EntertainmentApr 2023 – Jul 2025 · 2 yrs 4 mos

Led engineering leadership to enhance strategic health, driving collaboration across complex verticals for an interactive game developer specializing in real money casino/table games, free-to-play sports, and daily fantasy sports. Worked with C-suite executives to align engineering processes to corporate vision. Supervised a core team of 20 engineers and managed a $3M annual budget. Improved workflow by 25% through Agile methodology introduction. Boosted employee retention and satisfaction by redefining roles, responsibilities, and career development processes. Fostered transparency, accountability, and cross-team collaboration through regular coaching sessions.

Vice President, Engineering · Boom EntertainmentSep 2022 – Apr 2023 · 8 mos
Vice President, Engineering · FightCampJul 2022 – Jul 2025 · 3 yrs 1 mo
Vice President, Technology – Mobile & Front-End · Hard Rock DigitalMar 2022 – Jul 2025 · 3 yrs 5 mos
Vice President, Engineering · FightCampMar 2022 – Jul 2022 · 5 mos
Director of Engineering · Fox Sports | FanDuelAug 2021 – Jul 2025 · 4 yrs

Education

Bachelor of Science · University of South Carolina1990 – 1994

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