I'm a dynamic product and engineering veteran with a passion for developing disruptive technology and games for global leaders. I've successfully directed the end-to-end life cycle of product development across gaming, toys, and business sectors. I enjoy building and leading talented cross-functional teams through production, engineering, and design to create products that exceed client expectations. My approach focuses on fostering collaboration and transparency while developing a skilled workforce. I have experience managing diverse, remote technical teams and employing Agile methodologies to enhance operational efficiency and product quality. I'm always eager to tackle challenging projects and bring innovative ideas to life.

P.J. Snavely

I'm a dynamic product and engineering veteran with a passion for developing disruptive technology and games for global leaders. I've successfully directed the end-to-end life cycle of product development across gaming, toys, and business sectors. I enjoy building and leading talented cross-functional teams through production, engineering, and design to create products that exceed client expectations. My approach focuses on fostering collaboration and transparency while developing a skilled workforce. I have experience managing diverse, remote technical teams and employing Agile methodologies to enhance operational efficiency and product quality. I'm always eager to tackle challenging projects and bring innovative ideas to life.

Available to hire

I’m a dynamic product and engineering veteran with a passion for developing disruptive technology and games for global leaders. I’ve successfully directed the end-to-end life cycle of product development across gaming, toys, and business sectors. I enjoy building and leading talented cross-functional teams through production, engineering, and design to create products that exceed client expectations.

My approach focuses on fostering collaboration and transparency while developing a skilled workforce. I have experience managing diverse, remote technical teams and employing Agile methodologies to enhance operational efficiency and product quality. I’m always eager to tackle challenging projects and bring innovative ideas to life.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Director of Software Engineering at Gel Blaster
August 1, 2023 - June 23, 2024
Head of software development life cycle for the fastest growing toy company in America. Partnered across multiple verticals and distribution channels to gather technical and business requirements, define product development plans, and oversee product teams through development, testing, and deployment of innovative solutions. Managed and developed a talented technical team of 10 off-shore professionals located in LATAM and Eastern Europe. Led a top-performing team in developing and launching Gel Blaster Nexus and Gel Blaster Digital, supporting React Native mobile application. Strengthened operational efficiency by incorporating Agile methods, streamlining CI/CD processes, and automating testing activities. Developed Nexus multimedia application in SwiftUI for Apple TV expanding product offerings and improving UI/UX.
Founder & Tech Lead at Fat Dog Mobile
October 1, 2012 - June 23, 2024
Constructed a niche consulting firm from the ground up providing white-label development for globally recognized IP clients. Wrote code for successful titles including Bank Shot Basketball and SmashMouth Football. Negotiated contractual terms and led product development for white-label products for high-profile IPs such as Lil Wayne and Hello Kitty. Improved product development timelines and cost efficiency by sourcing and managing art and code suppliers for high-value projects.
Vice President, Engineering at Boom Entertainment
September 1, 2022 - April 30, 2023
Brought leadership to boost strategic health across multiple verticals including real money casino/table games, free-to-play sports, and daily fantasy sports. Collaborated closely with C-suite executives to set frameworks improving operational performance and revamping engineering processes in alignment with corporate vision. Supervised core team of 20 engineers and controlled a $3M annual budget. Implemented Agile methodologies enhancing workflow by 25%, improved employee retention by redefining roles and establishing career development processes, and maintained consistent goal outperformance through coaching and team collaboration.
Vice President, Engineering at FightCamp
March 1, 2022 - July 31, 2022
Directed daily engineering operations for a connected home fitness platform with customized content delivery. Oversaw engineering leaders managing mobile applications, back-end, and web teams responsible for iOS and Android app delivery. Implemented GraphCMS to reduce product-side engineering dependencies and proposed innovative solutions to streamline product development processes. Enhanced employee performance and retention by designing a leveling system for engineering career paths and reviews.
Vice President, Technology – Mobile & Front-End at Hard Rock Digital
August 1, 2021 - March 1, 2022
Managed a technical team responsible for the re-architecture and cross-platform development of React Native supporting the Hard Rock Sportsbook app. Coordinated across business teams to set development schedules and scope. Hired, trained, and supervised engineers. Led SDK implementation partnerships for iOS and Android clients integrating push notifications, analytics, and MarTech stack features.
Director of Engineering at Fox Sports | FanDuel
September 1, 2015 - August 1, 2021
Directed end-to-end development and production of the number one free-to-play Sports game worldwide. Managed engineering teams responsible for architecture, coding, CI/CD pipelines, and store listings for Android and iOS. Built a high-quality engineering team through talent acquisition and cultivation of a collaborative and inclusive culture. Established defined QA processes and bug tracking that significantly reduced product issues.
Director of Software Engineering at Gel Blaster
August 1, 2023 - Present
Head of software development life cycle for the fastest growing toy company in America. Partnered across multiple verticals and distribution channels to gather technical and business requirements, define product development plans, and oversee product teams through development, testing, and deployment of innovative solutions. Managed and developed a talented technical team of 10 off-shore members located in LATAM and Eastern Europe. Prepared and presented progress and results to the executive team. Led development and launch of Gel Blaster Nexus and Gel Blaster Digital mobile applications, supported React Native, and incorporated Agile methods to improve operational efficiency. Developed the Nexus multimedia application in SwiftUI, enhancing UI/UX and expanding product offerings.
Founder & Tech Lead at Fat Dog Mobile
October 1, 2012 - Present
Founded and developed a niche consulting firm providing white-label development for globally recognized IP clients. Wrote code for successful gaming titles including Bank Shot Basketball and SmashMouth Football. Negotiated contracts and led product development for high-profile white-label products for globally recognized IP like Lil Wayne and Hello Kitty. Improved product timelines and cost-efficiency by managing suppliers of art and code resources for valuable projects.
Vice President, Engineering at Boom Entertainment
April 30, 2023 - July 17, 2025
Led engineering leadership to enhance strategic health, driving collaboration across complex verticals for an interactive game developer specializing in real money casino/table games, free-to-play sports, and daily fantasy sports. Worked with C-suite executives to align engineering processes to corporate vision. Supervised a core team of 20 engineers and managed a $3M annual budget. Improved workflow by 25% through Agile methodology introduction. Boosted employee retention and satisfaction by redefining roles, responsibilities, and career development processes. Fostered transparency, accountability, and cross-team collaboration through regular coaching sessions.
Vice President, Engineering at FightCamp
July 31, 2022 - July 17, 2025
Directed daily engineering operations for a connected home fitness platform delivering customized content subscriptions. Oversaw engineering leaders of mobile (iOS SwiftUI and Android Jetpack Compose), back-end, and web teams. Deployed GraphCMS to reduce engineering dependencies on product teams. Proposed innovative solutions improving collaboration between engineering, product, and content teams. Developed an engineering leveling system to boost employee performance and retention.
Vice President, Technology – Mobile & Front-End at Hard Rock Digital
March 1, 2022 - July 17, 2025
Managed a highly technical team of 10 engineers responsible for re-architecture and cross-platform development of Reach Native supporting the Hard Rock Sportsbook app. Coordinated with business teams on schedules and deliverables. Hired, trained, and supervised core engineering teams. Coordinated SDK launches for iOS and Android, including push notifications (Braze), analytics (Segment), and MarTech stack.
Director of Engineering at Fox Sports | FanDuel
August 1, 2021 - July 17, 2025
Directed full development and production lifecycle for the #1 free-to-play sports game globally, a joint venture between Fox and The Stars Group. Managed two teams totaling 8 members. Architected and wrote production code, maintained CI/CD pipelines, and handled Android and iOS store listings. Built high-quality engineering teams via strategic hiring, performance reviews, and cultivating collaborative culture. Established QA processes and bug tracking to eliminate product issues.

Education

Bachelor of Science at University of South Carolina
January 1, 1990 - December 31, 1994

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Consumer Goods, Software & Internet, Media & Entertainment