I am a software engineer with over 10 years of experience, specializing in development utilizing the Unity engine. I work with cross-functional teams to create simulation and training applications. I have formal education in video game design and development.

Autumn Matheny

I am a software engineer with over 10 years of experience, specializing in development utilizing the Unity engine. I work with cross-functional teams to create simulation and training applications. I have formal education in video game design and development.

Available to hire

I am a software engineer with over 10 years of experience, specializing in development utilizing the Unity engine.

I work with cross-functional teams to create simulation and training applications. I have formal education in video game design and development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Independent Contractor at Street Smarts VR
April 1, 2020 - June 1, 2026
Continued prior work with Street Smarts VR, ensuring delivery of the company's contractual obligations to clients in the wake of mass layoffs.
Senior Software Engineer at Street Smarts VR
March 1, 2023 - March 1, 2026
Developed a system for modular, customizable NPC and player avatars in VR. Worked with subject matter experts to develop VR training scenarios for police and military clients, focusing on de-escalation training. Created tools to accelerate asset creation and integration. Assisted in the creation of an in-game scenario editor and a level editor. Debugged and refactored legacy systems. Updated workflows and developer tools for training-scenario creation. Implemented recording and review functionality for user-created sandbox scenarios.
Senior Software Engineer at Booz Allen Hamilton
October 1, 2016 - March 1, 2023
Worked on over a dozen rapid-turnaround projects (1 to 6 months each, often multiple in parallel) creating and delivering software applications to clients. Developed immersive instructional software in various media. Researched potential applications for new AR and VR technologies. Conducted build management of mobile app maintenance and distribution. Developed tools and processes to support the team’s artists. Converted multiple applications for rebranding for different clients.
Freelance Game Developer and Level Designer at Forever Humble PDX
February 1, 2015 - June 1, 2016
Assisted a small startup company launch their first game.

Education

M.S. Interactive Entertainment at Florida Interactive Entertainment Academy
January 11, 2030 - January 1, 2014
B.A. Digital Media at University of Central Florida
January 11, 2030 - January 1, 2013

Qualifications

Certified Scrum Master
January 11, 2030 - June 18, 2026

Industry Experience

Software & Internet, Education, Media & Entertainment, Government, Professional Services