High-End 3D Character Artist | Modeling, Rigging & Animation Specialist (Best for Game Dev, 3D Printing, Indie Creators, Cinematics & High-End Commercials) Your characters don't just sit there, they breathe, move, and tell a story. If you are looking for "good enough," keep scrolling. But if you need industry-standard 3D characters that are optimized, perfectly rigged, and ready for the big screen, the game engine or for 3D printing, you’ve found your partner. I specialize in turning 2D concepts into breathtaking 3D realities. Why work with me? Total Pipeline Control: I don’t just model. I sculpt, retopologize, texture (PBR), and provide professional rigging that won't break during animation. Engine Ready: Whether it’s Unreal Engine 5, Unity, or Blender, my assets are delivered clean and optimized—no messy meshes here. Rapid Iteration: As I build my reputation on this platform, my priority is 100% client satisfaction and lightning-fast communication. What I bring to your project: - Full-Body Character Design: Stylized or Realistic—tailored to your brand. - Pro-Level Rigging: I provide rigs that are easy to use, including facial expressions and shape keys. - Dynamic Animation: From idle loops for games to cinematic storytelling. - Optimization: Low-poly or high-poly, depending on your specific needs. My Toolkit: Sculpting/Modeling: ZBrush, Blender, Maya Texturing: Substance Painter (4K PBR Textures) Rigging: Advanced bone hierarchies & Weight painting Animation: Fluid, lifelike movement for games or shorts I am currently looking to grow my portfolio here, which means you get studio-grade quality at a competitive rate. I am online and ready to start immediately. Let’s turn your idea into a 3D masterpiece. Send me a brief and let's get to work! Build something your audience will remember. Click the "Contact" button, and let’s discuss your vision!

Adeniyi 0luwaseun

High-End 3D Character Artist | Modeling, Rigging & Animation Specialist (Best for Game Dev, 3D Printing, Indie Creators, Cinematics & High-End Commercials) Your characters don't just sit there, they breathe, move, and tell a story. If you are looking for "good enough," keep scrolling. But if you need industry-standard 3D characters that are optimized, perfectly rigged, and ready for the big screen, the game engine or for 3D printing, you’ve found your partner. I specialize in turning 2D concepts into breathtaking 3D realities. Why work with me? Total Pipeline Control: I don’t just model. I sculpt, retopologize, texture (PBR), and provide professional rigging that won't break during animation. Engine Ready: Whether it’s Unreal Engine 5, Unity, or Blender, my assets are delivered clean and optimized—no messy meshes here. Rapid Iteration: As I build my reputation on this platform, my priority is 100% client satisfaction and lightning-fast communication. What I bring to your project: - Full-Body Character Design: Stylized or Realistic—tailored to your brand. - Pro-Level Rigging: I provide rigs that are easy to use, including facial expressions and shape keys. - Dynamic Animation: From idle loops for games to cinematic storytelling. - Optimization: Low-poly or high-poly, depending on your specific needs. My Toolkit: Sculpting/Modeling: ZBrush, Blender, Maya Texturing: Substance Painter (4K PBR Textures) Rigging: Advanced bone hierarchies & Weight painting Animation: Fluid, lifelike movement for games or shorts I am currently looking to grow my portfolio here, which means you get studio-grade quality at a competitive rate. I am online and ready to start immediately. Let’s turn your idea into a 3D masterpiece. Send me a brief and let's get to work! Build something your audience will remember. Click the "Contact" button, and let’s discuss your vision!

Available to hire

High-End 3D Character Artist | Modeling, Rigging & Animation Specialist
(Best for Game Dev, 3D Printing, Indie Creators, Cinematics & High-End Commercials)

Your characters don’t just sit there, they breathe, move, and tell a story. If you are looking for “good enough,” keep scrolling. But if you need industry-standard 3D characters that are optimized, perfectly rigged, and ready for the big screen, the game engine or for 3D printing, you’ve found your partner. I specialize in turning 2D concepts into breathtaking 3D realities.

Why work with me?

Total Pipeline Control: I don’t just model. I sculpt, retopologize, texture (PBR), and provide professional rigging that won’t break during animation.

Engine Ready: Whether it’s Unreal Engine 5, Unity, or Blender, my assets are delivered clean and optimized—no messy meshes here.

Rapid Iteration: As I build my reputation on this platform, my priority is 100% client satisfaction and lightning-fast communication.

What I bring to your project:

  • Full-Body Character Design: Stylized or Realistic—tailored to your brand.
  • Pro-Level Rigging: I provide rigs that are easy to use, including facial expressions and shape keys.
  • Dynamic Animation: From idle loops for games to cinematic storytelling.
  • Optimization: Low-poly or high-poly, depending on your specific needs.

My Toolkit:

Sculpting/Modeling: ZBrush, Blender, Maya
Texturing: Substance Painter (4K PBR Textures)
Rigging: Advanced bone hierarchies & Weight painting
Animation: Fluid, lifelike movement for games or shorts

I am currently looking to grow my portfolio here, which means you get studio-grade quality at a competitive rate. I am online and ready to start immediately.

Let’s turn your idea into a 3D masterpiece. Send me a brief and let’s get to work!
Build something your audience will remember.

Click the “Contact” button, and let’s discuss your vision!

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Language

English
Fluent
French
Advanced
Dutch
Advanced
Arabic
Advanced
German
Advanced

Work Experience

CAD Modeler at Freelance
May 23, 2026 - Present
Remote 3D Sculpt Artist at Print Scape 3D
May 18, 2026 - Present
3D Lead Artist Role at Freelance
January 12, 2026 - Present
I help create new 3D character designs and rigging for animation

Education

Bachelor of Engineering at Federal University Oye Ekitu
September 15, 2022 - May 31, 2026
Mechatronics Engineering
3D Artist at Udemy, Self Learning (YouTube, BootCamp)
May 16, 2024 - May 31, 2026

Qualifications

Blender Certified Artist
May 31, 2026 - May 31, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other, Professional Services