Senior 2D Concept Artist & Costume/Character Designer Specialized in leading cinematic visual development and world-building for film, TV, animation, and hybrid productions. With over 20 years of professional experience across feature films, TV series, animation, and advertising, I contribute to the visual foundation of large-scale productions by translating narrative, historical context, and artistic intent into coherent and production-ready visual systems. My work focuses on costume and character concept design, cinematic world-building, and visual development for historical, epic, and fantasy-driven projects. I approach each project through in-depth research, cultural authenticity, and narrative analysis—ensuring that visual decisions support storytelling, production feasibility, and long-term visual consistency. Throughout my career, I have worked closely with directors, costume designers, production designers, and VFX teams, often acting as a visual lead in early development phases—shaping key design directions, defining visual logic, and supporting cross-department alignment. While my role has been primarily contract-based, my contribution frequently extends beyond execution into visual decision-making and artistic guidance. In addition to studio and production work, I have founded and directed an independent art gallery, gaining hands-on experience in artistic leadership, curation, and long-term visual strategy—skills that strongly inform my approach to production environments and collaborative workflows. I am particularly interested in international collaborations and long-term partnerships with studios and production teams working in cinematic, historical, and story-driven projects, where strong visual leadership and conceptual clarity are essential. 📧 _Email not available. Sign in: https://www.twine.net/signup_ 🌐 _Website not available. Sign in: https://www.twine.net/signup_/azadeh 📱 Instagram: @artworks_azi_aghaei

Azadeh Aghaei

Senior 2D Concept Artist & Costume/Character Designer Specialized in leading cinematic visual development and world-building for film, TV, animation, and hybrid productions. With over 20 years of professional experience across feature films, TV series, animation, and advertising, I contribute to the visual foundation of large-scale productions by translating narrative, historical context, and artistic intent into coherent and production-ready visual systems. My work focuses on costume and character concept design, cinematic world-building, and visual development for historical, epic, and fantasy-driven projects. I approach each project through in-depth research, cultural authenticity, and narrative analysis—ensuring that visual decisions support storytelling, production feasibility, and long-term visual consistency. Throughout my career, I have worked closely with directors, costume designers, production designers, and VFX teams, often acting as a visual lead in early development phases—shaping key design directions, defining visual logic, and supporting cross-department alignment. While my role has been primarily contract-based, my contribution frequently extends beyond execution into visual decision-making and artistic guidance. In addition to studio and production work, I have founded and directed an independent art gallery, gaining hands-on experience in artistic leadership, curation, and long-term visual strategy—skills that strongly inform my approach to production environments and collaborative workflows. I am particularly interested in international collaborations and long-term partnerships with studios and production teams working in cinematic, historical, and story-driven projects, where strong visual leadership and conceptual clarity are essential. 📧 _Email not available. Sign in: https://www.twine.net/signup_ 🌐 _Website not available. Sign in: https://www.twine.net/signup_/azadeh 📱 Instagram: @artworks_azi_aghaei

Available to hire

Senior 2D Concept Artist & Costume/Character Designer
Specialized in leading cinematic visual development and world-building for film, TV, animation, and hybrid productions.
With over 20 years of professional experience across feature films, TV series, animation, and advertising, I contribute to the visual foundation of large-scale productions by translating narrative, historical context, and artistic intent into coherent and production-ready visual systems.
My work focuses on costume and character concept design, cinematic world-building, and visual development for historical, epic, and fantasy-driven projects. I approach each project through in-depth research, cultural authenticity, and narrative analysis—ensuring that visual decisions support storytelling, production feasibility, and long-term visual consistency.
Throughout my career, I have worked closely with directors, costume designers, production designers, and VFX teams, often acting as a visual lead in early development phases—shaping key design directions, defining visual logic, and supporting cross-department alignment. While my role has been primarily contract-based, my contribution frequently extends beyond execution into visual decision-making and artistic guidance.
In addition to studio and production work, I have founded and directed an independent art gallery, gaining hands-on experience in artistic leadership, curation, and long-term visual strategy—skills that strongly inform my approach to production environments and collaborative workflows.
I am particularly interested in international collaborations and long-term partnerships with studios and production teams working in cinematic, historical, and story-driven projects, where strong visual leadership and conceptual clarity are essential.
📧 Email not available. Sign in: https://www.twine.net/signup
🌐 Website not available. Sign in: https://www.twine.net/signup/azadeh
📱 Instagram: @artworks_azi_aghaei

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Language

English
Fluent
Italian
Beginner

Work Experience

2D Concept Artist and Character Designer For Cinema, Animation, Advertising and Video Games at Azadeh SeyedAghaei
August 1, 2002 - June 14, 2024
Design and concept art services for entertainment productions, specializing in series and movies with a focus on digital costumes and visual storytelling. Projects include concept design of space, scenes, and accessories for the puppet series "Tree Stories", digital concept costume, character, makeup design, and accessories for series like "Moses", "A Thousand and One Nights", and "Kidna". Also worked as a graphic designer for the "Shadore Design" brand and character design visual coordinator for architectural rendered spaces. Directed concept and digital painting for clothing and accessories on several series, as well as concept design and implementation of background and Matte painting for films.
2D Concept Artist and Character Designer For Cinema, Animation, Advertising and Video Games at Azadeh SeyedAghaei
August 1, 2002 - June 14, 2024
Design and concept art services for entertainment productions, specializing in series and movies with a focus on digital costumes and visual storytelling. Developed concept design of space, scenes, and accessories for the puppet series "Tree Stories" and digital costume, character, and makeup design and accessories for various animation series and film projects including "Moses", "A Thousand and One Nights", "Kidna", and "Salman Farsi". Also worked as a graphic designer for brand promotion and character design visual coordinator for architectural rendered spaces. Experienced in background and matte painting design for drama projects.

Education

Bachelor's Degree at Al-Zahra Art University
January 1, 1998 - December 31, 2002
Bachelor’s Degree at Al-Zahra Art University
January 1, 1998 - December 31, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services