Portfolio: baileyraniolo.com/portfolio Showreel: baileyraniolo.com/animation-reel I am a highly proficient freelance illustrator, 2D animator and designer with years of invaluable experience, creating content for games, animation and other forms of media. My services specialise in the following areas: 2D Animation (rough, cleanup, colour, etc.) Illustration (animations, children’s picture books, etc.) Concept Art Character Design Background Design Prop Design Graphic Design…

Bailey Raniolo

Portfolio: baileyraniolo.com/portfolio Showreel: baileyraniolo.com/animation-reel I am a highly proficient freelance illustrator, 2D animator and designer with years of invaluable experience, creating content for games, animation and other forms of media. My services specialise in the following areas: 2D Animation (rough, cleanup, colour, etc.) Illustration (animations, children’s picture books, etc.) Concept Art Character Design Background Design Prop Design Graphic Design…

Available to hire

Portfolio: baileyraniolo.com/portfolio
Showreel: baileyraniolo.com/animation-reel

I am a highly proficient freelance illustrator, 2D animator and designer with years of invaluable experience, creating content for games, animation and other forms of media. My services specialise in the following areas:

2D Animation (rough, cleanup, colour, etc.)
Illustration (animations, children’s picture books, etc.)
Concept Art
Character Design
Background Design
Prop Design
Graphic Design

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Work Experience

Freelance animator, designer and illustrator at BDR Studio
November 24, 2025 - Present
• A self-employed freelance role, in which I create engaging animations, illustrations and designs for clients.
Concept designer, character designer, background designer, prop designer at 'Knights of Dread Siege'
May 26, 2025 - August 7, 2025
● A video game concept I was tasked to create visual assets for, including designs and sketches for characters, environments, props and weapons.
Background designer, prop designer, colour artist, animator at 'Lost'
March 6, 2023 - November 3, 2023
● A 2D animated short film, which was showcased at various film festivals. ● I created prop designs and background shots to be used in the final film. ● I worked on drawing keyframes and in-between frames for the rough animation, as well as the clean-up animation and colouring.
Animator, concept designer, character designer, background designer at Duck Duck Games
February 28, 2022 - November 4, 2022
● I assisted with the development of 'Project Keith', a game designed in Unity for one of my final capstone projects. ● I used Adobe Photoshop to create 2D sprites and animations for characters, environments and items to be used in-game. ● The game was exhibited at PAX 2022 and ACMI, where I helped with showcasing it to visitors and answering questions regarding development.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Other
    Knights of Dread Siege
    I was tasked to work on a game concept titled Knights of Dread Siege. Throughout development, I created many different concept designs and sketches for various game elements, including designs for characters, environments, props and weapons.…
    2026 2D Animation Showreel
    This reel showcases work I have created for various animation projects. The work shown was developed during my time at both CG Spectrum and Swinburne University, as well as time spent on personal projects.…
    Lost
    Lost is a 2D animated, horror short film that focuses on a mother and her child. What begins as a peaceful walk through a hospital gradually takes a turn for the worst. Before they know it, the mother and her child find themselves in the deepest, darkest depths below the hospital, unaware of what’s lurking in the dark… I helped with the development of this short film during my fifth and final year of studies at Swinburne University. My main role for the production stage of this project was to illustrate environments that would be used as background shots in the final film. For the aesthetic, we wanted to go for a style that had a very rough and vintage feel to it, so the team and I went for a monochromatic colour palette along with textured line art. Along with designing environments, I also helped out with parts of the 2D animation, such as creating rough key frames for characters and shots, as well as colouring.…
    PROJECT KEITH
    PROJECT KEITH is a 2D, role playing game that centres on Keith Harley, an IT worker who lives a seemingly normal life, until things start getting more and more surreal. The game controls much like any top-down RPG, in which players have various environments they get to explore, along with characters and props they can interact with. Instead of turn based battles however, players are required to complete themed minigame compilations whenever they interact with an event. The scenarios these events take place in are surreal and comical, in contrast to the otherwise ordinary settings the game takes place in. These scenarios may include minigames in which the player must fight a giant chicken dressed as a knight or escape a 3D maze, in order to avoid an annoying co-worker. I helped with the development of this game during my fourth year of studies at Swinburne University. I worked alongside my team, creating 2D digital art assets for characters, environments, props and minigames. I was also involved with the pre-production stage of development, in which I helped to brainstorm ideas for gameplay mechanics. I took a lot of inspiration from surrealist comedies I was into at the time, when coming up with ideas for minigame scenarios. During pre-production, I also created a series of initial concept sketches, as well as engage in group discussions for feedback. I later helped out with exhibiting and showcasing the game at PAX 2022.…