I’m a Senior 3D Character Artist & Animator with nearly 10 years of commercial game-development experience, specializing in stylized and very low-polygon characters, creatures, skins, clothing, props, rigging, and animation for real-time mobile games. I handle the full asset pipeline—from concept interpretation and modeling through UVs, texturing, optimization, rigging, animation, testing, and engine-ready delivery—while collaborating with international teams.
I’ve contributed extensively to live game content at Turbo Rocket Games (WildCraft), creating and maintaining hundreds of game-ready character and creature assets for ongoing updates. I also work with evolving production needs such as compatibility fixes, UV/clothing adjustments, and reworking legacy assets when source files aren’t available.
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