Tanguy Bruschi
I’m Tanguy Bruschi, a sound designer and audio engineer freelancing since 2022 🌻 I handle voice recording and direction (dubbing, ads, voiceover), podcast editing and mixing, sound design for animated films and indie…
About
I’m Tanguy Bruschi, a sound designer and audio engineer freelancing since 2022 🌻
I handle voice recording and direction (dubbing, ads, voiceover), podcast editing and mixing, sound design for animated films and indie game. I have a master in Sound Design.
Check out my website : [tanguybruschi.com](Website not available. Sign in: https://www.twine.net/signup !
- 5 years' experience
- Joined November 2026
Skills· 13
Languages
- FrenchFluent
- EnglishFluent
- GermanIntermediate
Industry experience
- Media & Entertainment
- Gaming
- Education
- Computers & Electronics
Work experience· 4 roles
Designed sound assets for weapons, props, and Foley. Integrated audio in Wwise and a proprietary engine. Debugged replication issues using proprietary tools. Collaborated with a team of 20+ members. Designed and integrated contextual voice effects.
Work as an « Intermittent du spectacle » (a specific unemployment insurance scheme for cultural and media workers – similar to freelancing) in sound design, voice recording, editing and mixing for film, television and interactive projects using Nuendo and Reaper. Active involvement in game projects as a sound designer and composer, using Unity and FMOD. Musical background as a pianist student and composer.
Worked in a post-production studio on dubbing, voice-over and commercials, collaborating daily with directors, producers and other sound engineers. Responsibilities included voice recording, dialogue editing, voice processing, sound design and mixing for broadcast while ensuring loudness compliance and broadcast standards.
Education
Master’s program specialized in sound design for video games. Focus on interactive audio systems, middleware integration (Wwise, FMOD), and implementation in Unity and Unreal. Worked on multiple team-based projects as the main sound designer, handling sound creation, music composition, and audio integration using Reaper.
Professional program oriented toward cinema, documentary, and television sound. Focus on multichannel creation (5.1, Dolby Atmos, binaural), sound editing, field recording, foley, and mixing. Developed strong creative and technical skills in sound design and narrative audio using Pro Tools and Nuendo. Completed as part of an apprenticeship in a professional post-production studio.
Technical training focused on sound recording and live audio. Developed skills in studio recording, music mixing, and live sound, including monitor mixing for musicians and broadcast-oriented workflows. Experience with Pro Tools for recording, editing, and mixing for radio and television.
Certifications and awards
For the game Yūrei.
For the game Yūrei.
For the game Yūrei.
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