I'm a motivated and highly driven Game Developer with hands-on experience creating 2D and 3D games in Unity, with a strong foundation in C# programming, gameplay systems, animation pipelines, UI development, and rapid prototyping. I have experience in small-team collaboration, winning a university game jam, and developing complete gameplay systems end-to-end. I am currently advancing my skills through college coursework in game development and computer science. I enjoy turning ideas into polished gameplay, collaborating with designers and artists to integrate features smoothly into production pipelines, and tuning gameplay for a responsive, fun player experience.

Brandon W. Scheirer

I'm a motivated and highly driven Game Developer with hands-on experience creating 2D and 3D games in Unity, with a strong foundation in C# programming, gameplay systems, animation pipelines, UI development, and rapid prototyping. I have experience in small-team collaboration, winning a university game jam, and developing complete gameplay systems end-to-end. I am currently advancing my skills through college coursework in game development and computer science. I enjoy turning ideas into polished gameplay, collaborating with designers and artists to integrate features smoothly into production pipelines, and tuning gameplay for a responsive, fun player experience.

Available to hire

I’m a motivated and highly driven Game Developer with hands-on experience creating 2D and 3D games in Unity, with a strong foundation in C# programming, gameplay systems, animation pipelines, UI development, and rapid prototyping. I have experience in small-team collaboration, winning a university game jam, and developing complete gameplay systems end-to-end. I am currently advancing my skills through college coursework in game development and computer science.

I enjoy turning ideas into polished gameplay, collaborating with designers and artists to integrate features smoothly into production pipelines, and tuning gameplay for a responsive, fun player experience.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent

Work Experience

Game Development Intern at Luna Wolf Studios
May 15, 2025 - August 22, 2025
Lead programmer on Coppervalle Rush, a 2D fast-paced auto-runner built in Unity. Implemented core backend gameplay systems, fixed bugs, and optimized player interactions while collaborating with the team during fast production cycles. Assisted with player feedback and gameplay tuning to support overall game feel and polish. Worked closely with designers and artists to integrate features smoothly into the project pipeline.
Lead Programmer & Co-Designer at Stand Your Ground (WUHU Game Jam Project)
September 1, 2025 - December 1, 2025
Engineered the entire backend gameplay system, including timing logic, QTE mechanics, difficulty tuning, score system, and player/enemy interaction flow. Implemented animation logic, sprite-based effects, and game feel improvements; coordinated closely with teammate responsible for art and VFX. Designed core gameplay loop, balancing, and pacing. Awarded 1st place.
Solo Developer at OmniSpire
January 1, 2024 - Present
Third-Person ARPG (In Development). Developing a 3D action RPG with rogue-lite progression, gear systems, Souls-like combat mechanics, and a medieval-gothic aesthetic. Built systems for inventory, combat, purchasing, item pickup, data persistence, VFX triggers, and UI/UX. Integrating C#, ScriptableObjects, and a custom MVVM-style architecture.
Solo Developer at First-Person Action RPG Prototype
January 8, 2024 - May 9, 2025
Designed and implemented prototype-level systems including item pickup, enemy logic, combat, and first-person controls.

Education

Bachelor of Science in Computer Science at Wilmington University
January 13, 2025 - May 21, 2027

Qualifications

CLEP Exam: Introductory Psychology
January 1, 2025 - February 8, 2026
CLEP Exam: Natural Sciences
January 1, 2025 - February 8, 2026
CLEP Exam: College Composition
January 1, 2025 - February 8, 2026
CLEP Exam: College Mathematics
January 1, 2025 - February 8, 2026
CLEP Exam: Analyzing & Interpreting Literature
January 1, 2024 - February 8, 2026
CLEP Exam: American Government
January 1, 2023 - February 8, 2026
Introductory Psychology
January 1, 2025 - February 11, 2026
Natural Sciences
January 1, 2025 - February 11, 2026
College Composition
January 1, 2025 - February 11, 2026
College Mathematics
January 1, 2025 - February 11, 2026
Analyzing & Interpreting Literature
January 1, 2024 - February 11, 2026
American Government
January 1, 2023 - February 11, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment