Hi there, I’m Barry, a game art professional bridging creative vision and technical execution. Over 6+ years I’ve shipped titles enjoyed by millions of players worldwide, and I excel at turning bold concepts into polished, playable experiences. I love collaborating with cross-disciplinary teams, exploring new tools and pipelines, and driving asset quality while meeting tight production timelines.

Barry S. Brar

Hi there, I’m Barry, a game art professional bridging creative vision and technical execution. Over 6+ years I’ve shipped titles enjoyed by millions of players worldwide, and I excel at turning bold concepts into polished, playable experiences. I love collaborating with cross-disciplinary teams, exploring new tools and pipelines, and driving asset quality while meeting tight production timelines.

Available to hire

Hi there, I’m Barry, a game art professional bridging creative vision and technical execution. Over 6+ years I’ve shipped titles enjoyed by millions of players worldwide, and I excel at turning bold concepts into polished, playable experiences.

I love collaborating with cross-disciplinary teams, exploring new tools and pipelines, and driving asset quality while meeting tight production timelines.

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Language

English
Fluent

Work Experience

Art Lead at PostBoredom Games
September 1, 2025 - September 24, 2025
Led teams of artists and modelers; refined designs, silhouette tweaks, and asset details for clarity; produced marketing assets and oversaw the art pipeline across multiple projects.
Art Lead at PostBoredom Games
September 1, 2025 - September 23, 2025
Led and managed artists and modelers; produced assets such as splash art, UI elements, character/environment concepts, props, and narrative visuals for in-game and marketing use; directed teams to milestones; implemented visual redesigns and updates across multiple levels to improve clarity and engagement based on QA feedback.
Technical Artist at Uken Games
July 1, 2025 - September 24, 2025
Deployed three years of story content across 10+ chapters, 1,000+ levels, and 300+ cutscenes for endgame players; built and maintained pipelines to integrate and optimize art assets from concept to final product.
Technical Artist at Uken Games
July 1, 2025 - September 23, 2025
Led asset pipeline from concept to final product using Autodesk and Adobe suites; deployed AI integrations for pipeline efficiency; represented Uken Games as a guest speaker at universities to discuss game development.
Art Director at Zebra Robotics
February 1, 2023 - September 24, 2025
Led art direction for mobile game development; produced concept art, level designs, 3D models, animations, audio, and UI/UX assets; refined visual style and streamlined asset pipelines.
Art Director at Zebra Robotics
February 1, 2023 - September 23, 2025
Led concept-to-final character, level, and UI art; documented pipelines and integrated optimized assets into a game build; collaborated on art direction and playtesting; created style guides; engaged investor groups to optimize an MVP.
3D Game Artist at Red Hood Games
September 1, 2022 - September 24, 2025
Produced concept art, level design, 3D models, animations, sounds, and UI/UX; reorganized production pipeline; helped establish visual style and created style guides; collaborated on art direction and QA feedback.
3D Game Artist at Red Hood Games
September 1, 2022 - September 23, 2025
Produced concept art, level design, 3D models, animations, sounds, and UI/UX; reorganized the creation pipeline to shorten production time; researched and developed a visual style to market toward target audiences.
2D Game Artist at NoBloat Studios
February 1, 2022 - September 24, 2025
Developed art style and UI visuals; produced promotional art for Steam, marketing campaigns, and websites; streamlined rigging and asset optimization via sprite sheets.
2D Game Artist at NoBloat Studios
February 1, 2022 - September 23, 2025
Developed art style and UI design to create unique visuals for gameplay; produced promotional art for Steam, marketing campaigns, and websites; streamlined rigging processes by optimizing assets through sprite sheets.
Concept Lead at Tech Adaptika
April 1, 2020 - September 24, 2025
Roadmapped project development for a virtual touring metacampus; contracted and managed artists to create splash art and environment concepts; established a fast 3D modeling pipeline.
Concept Lead at Tech Adaptika
January 1, 2019 - April 1, 2020
Roadmapped project development for a virtual tutoring meta campus; contracted and sourced artists for splash art, cosmetics, and production art; visualized environments with concept art for a fast-turnaround 3D modelling pipeline.

Education

Post-Graduate Certificate at George Brown College
January 1, 2022 - September 23, 2025
Advanced Diploma in Game Art with specialization in 3D animation at George Brown College
January 1, 2021 - September 23, 2025
Post-Graduate Certificate at George Brown College
January 1, 2022 - September 23, 2025
Advanced Diploma in Game Art with specialization in 3D animation at George Brown College
January 1, 2021 - September 23, 2025
Post-Graduate Certificate at George Brown College
January 1, 2022 - December 31, 2022
Advanced Diploma in Game Art with specialization in 3D animation at George Brown College
January 1, 2021 - December 31, 2021
Post-Graduate Certificate at George Brown College
January 1, 2022 - September 24, 2025
Advanced Diploma at George Brown College
January 1, 2021 - September 24, 2025

Qualifications

Post-Graduate Certificate
January 1, 2022 - September 23, 2025
Advanced Diploma in Game Art with specialization in 3D animation
January 1, 2021 - September 23, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services