Available to hire
Hi there, I’m Barry, a game art professional bridging creative vision and technical execution. Over 6+ years I’ve shipped titles enjoyed by millions of players worldwide, and I excel at turning bold concepts into polished, playable experiences.
I love collaborating with cross-disciplinary teams, exploring new tools and pipelines, and driving asset quality while meeting tight production timelines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Art Lead at PostBoredom Games
September 1, 2025 - September 24, 2025Led teams of artists and modelers; refined designs, silhouette tweaks, and asset details for clarity; produced marketing assets and oversaw the art pipeline across multiple projects.
Art Lead at PostBoredom Games
September 1, 2025 - September 23, 2025Led and managed artists and modelers; produced assets such as splash art, UI elements, character/environment concepts, props, and narrative visuals for in-game and marketing use; directed teams to milestones; implemented visual redesigns and updates across multiple levels to improve clarity and engagement based on QA feedback.
Technical Artist at Uken Games
July 1, 2025 - September 24, 2025Deployed three years of story content across 10+ chapters, 1,000+ levels, and 300+ cutscenes for endgame players; built and maintained pipelines to integrate and optimize art assets from concept to final product.
Technical Artist at Uken Games
July 1, 2025 - September 23, 2025Led asset pipeline from concept to final product using Autodesk and Adobe suites; deployed AI integrations for pipeline efficiency; represented Uken Games as a guest speaker at universities to discuss game development.
Art Director at Zebra Robotics
February 1, 2023 - September 24, 2025Led art direction for mobile game development; produced concept art, level designs, 3D models, animations, audio, and UI/UX assets; refined visual style and streamlined asset pipelines.
Art Director at Zebra Robotics
February 1, 2023 - September 23, 2025Led concept-to-final character, level, and UI art; documented pipelines and integrated optimized assets into a game build; collaborated on art direction and playtesting; created style guides; engaged investor groups to optimize an MVP.
3D Game Artist at Red Hood Games
September 1, 2022 - September 24, 2025Produced concept art, level design, 3D models, animations, sounds, and UI/UX; reorganized production pipeline; helped establish visual style and created style guides; collaborated on art direction and QA feedback.
3D Game Artist at Red Hood Games
September 1, 2022 - September 23, 2025Produced concept art, level design, 3D models, animations, sounds, and UI/UX; reorganized the creation pipeline to shorten production time; researched and developed a visual style to market toward target audiences.
2D Game Artist at NoBloat Studios
February 1, 2022 - September 24, 2025Developed art style and UI visuals; produced promotional art for Steam, marketing campaigns, and websites; streamlined rigging and asset optimization via sprite sheets.
2D Game Artist at NoBloat Studios
February 1, 2022 - September 23, 2025Developed art style and UI design to create unique visuals for gameplay; produced promotional art for Steam, marketing campaigns, and websites; streamlined rigging processes by optimizing assets through sprite sheets.
Concept Lead at Tech Adaptika
April 1, 2020 - September 24, 2025Roadmapped project development for a virtual touring metacampus; contracted and managed artists to create splash art and environment concepts; established a fast 3D modeling pipeline.
Concept Lead at Tech Adaptika
January 1, 2019 - April 1, 2020Roadmapped project development for a virtual tutoring meta campus; contracted and sourced artists for splash art, cosmetics, and production art; visualized environments with concept art for a fast-turnaround 3D modelling pipeline.
Education
Post-Graduate Certificate at George Brown College
January 1, 2022 - September 23, 2025Advanced Diploma in Game Art with specialization in 3D animation at George Brown College
January 1, 2021 - September 23, 2025Post-Graduate Certificate at George Brown College
January 1, 2022 - September 23, 2025Advanced Diploma in Game Art with specialization in 3D animation at George Brown College
January 1, 2021 - September 23, 2025Post-Graduate Certificate at George Brown College
January 1, 2022 - December 31, 2022Advanced Diploma in Game Art with specialization in 3D animation at George Brown College
January 1, 2021 - December 31, 2021Post-Graduate Certificate at George Brown College
January 1, 2022 - September 24, 2025Advanced Diploma at George Brown College
January 1, 2021 - September 24, 2025Qualifications
Post-Graduate Certificate
January 1, 2022 - September 23, 2025Advanced Diploma in Game Art with specialization in 3D animation
January 1, 2021 - September 23, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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