🎮 **Unity Game Developer | C# Scripting | NPC AI, Interactions & Gameplay Systems** I help turn ideas into smooth, functional gameplay systems in Unity. I specialize in building and improving core game features such as NPC AI, player interactions, UI systems, and gameplay mechanics using C#. Whether you need a system built from scratch or bugs fixed in an existing project, I focus on clean logic and reliable performance. Here’s what I can help you with: • NPC AI (NavMesh, patrol systems, behavior logic) • Player interactions (raycasting, pickup/use systems) • UI systems (inventory, prompts, menus) • Gameplay mechanics and systems • Bug fixing and code improvements I’ve been working hands-on with Unity systems like NavMesh, animations, and behavior logic, solving real development problems and building practical features—not just tutorials. I care about: ✔ Clean, readable code ✔ Fast communication ✔ Delivering exactly what works (not overcomplicating things) If you need a Unity developer who can jump in, understand your system, and get things working properly—let’s talk.

Phenyo Baas

🎮 **Unity Game Developer | C# Scripting | NPC AI, Interactions & Gameplay Systems** I help turn ideas into smooth, functional gameplay systems in Unity. I specialize in building and improving core game features such as NPC AI, player interactions, UI systems, and gameplay mechanics using C#. Whether you need a system built from scratch or bugs fixed in an existing project, I focus on clean logic and reliable performance. Here’s what I can help you with: • NPC AI (NavMesh, patrol systems, behavior logic) • Player interactions (raycasting, pickup/use systems) • UI systems (inventory, prompts, menus) • Gameplay mechanics and systems • Bug fixing and code improvements I’ve been working hands-on with Unity systems like NavMesh, animations, and behavior logic, solving real development problems and building practical features—not just tutorials. I care about: ✔ Clean, readable code ✔ Fast communication ✔ Delivering exactly what works (not overcomplicating things) If you need a Unity developer who can jump in, understand your system, and get things working properly—let’s talk.

Available to hire

🎮 Unity Game Developer | C# Scripting | NPC AI, Interactions & Gameplay Systems

I help turn ideas into smooth, functional gameplay systems in Unity.

I specialize in building and improving core game features such as NPC AI, player interactions, UI systems, and gameplay mechanics using C#. Whether you need a system built from scratch or bugs fixed in an existing project, I focus on clean logic and reliable performance.

Here’s what I can help you with:
• NPC AI (NavMesh, patrol systems, behavior logic)
• Player interactions (raycasting, pickup/use systems)
• UI systems (inventory, prompts, menus)
• Gameplay mechanics and systems
• Bug fixing and code improvements

I’ve been working hands-on with Unity systems like NavMesh, animations, and behavior logic, solving real development problems and building practical features—not just tutorials.

I care about:
✔ Clean, readable code
✔ Fast communication
✔ Delivering exactly what works (not overcomplicating things)

If you need a Unity developer who can jump in, understand your system, and get things working properly—let’s talk.

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Work Experience

Junior Programmer at Rave House Studio
November 1, 2025 - Present
Developed gameplay systems using Unity and C#, including NPC AI, player interactions, and inventory systems Designed and implemented AI behaviors (patrol, idle, chase) using state machines and navigation systems (NavMesh) Built and maintained UI systems for player interaction (e.g., prompts, menus, feedback systems) Implemented raycast-based interaction systems (e.g., “Press E” to interact mechanics) Debugged and fixed gameplay issues, improving overall performance and stability Worked with animations and Animator Controllers to handle character states (idle, walking, running) Integrated assets from tools like Mixamo and ensured proper rigging and animation setup Collaborated on game design ideas and contributed to improving gameplay experience Optimized scripts and systems for better performance on low-spec machines

Education

Junior Programmer at Unity
February 3, 2026 - March 17, 2026

Qualifications

Add your qualifications or awards here.