I am a Unity Game Developer with hands-on experience building scalable gameplay systems, AI-driven mechanics, and production-ready features. I focus on clean architecture, finite state machines (FSM), UI systems, and performance optimization. Currently I contribute as a Unity Game Developer at Fahy Studios (Remote), where I develop gameplay systems using C# and Unity; I implement FSM-based AI systems and modular architectures; I build object pooling, wave spawner, inventory, and stat systems; and I continually optimize performance to reduce runtime memory usage.

Bassam Altaki

I am a Unity Game Developer with hands-on experience building scalable gameplay systems, AI-driven mechanics, and production-ready features. I focus on clean architecture, finite state machines (FSM), UI systems, and performance optimization. Currently I contribute as a Unity Game Developer at Fahy Studios (Remote), where I develop gameplay systems using C# and Unity; I implement FSM-based AI systems and modular architectures; I build object pooling, wave spawner, inventory, and stat systems; and I continually optimize performance to reduce runtime memory usage.

Available to hire

I am a Unity Game Developer with hands-on experience building scalable gameplay systems, AI-driven mechanics, and production-ready features. I focus on clean architecture, finite state machines (FSM), UI systems, and performance optimization.

Currently I contribute as a Unity Game Developer at Fahy Studios (Remote), where I develop gameplay systems using C# and Unity; I implement FSM-based AI systems and modular architectures; I build object pooling, wave spawner, inventory, and stat systems; and I continually optimize performance to reduce runtime memory usage.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Arabic
Fluent

Work Experience

Unity Game Developer at Fahy Studios
August 1, 2023 - Present
Developed gameplay systems using C# and Unity. Implemented FSM based AI systems and modular architecture. Built object pooling, wave spawner, inventory, and stat systems. Optimized performance and reduced runtime memory usage.

Education

Bachelor's in Artificial Intelligence at University of Petra
January 11, 2030 - January 1, 2027
Bachelor's in Artificial Intelligence at University of Petra
January 11, 2030 - January 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming