Hi, I'm Bethany, a Bristol-based hard surface environment and prop artist for games. I specialise in fast, real-time asset creation—from concept to optimized geometry, UVs, lightmaps and PBR textures—using Maya, ZBrush, Substance Painter, Unreal Engine and Unity. I'm a cheerful, dedicated team player who communicates clearly, solves problems, and supports colleagues to meet tight deadlines. I've contributed to multiple shipped titles and real-time projects, and I enjoy mentoring others to grow their skills in hard-surface and prop art.

Bethany Fox

Hi, I'm Bethany, a Bristol-based hard surface environment and prop artist for games. I specialise in fast, real-time asset creation—from concept to optimized geometry, UVs, lightmaps and PBR textures—using Maya, ZBrush, Substance Painter, Unreal Engine and Unity. I'm a cheerful, dedicated team player who communicates clearly, solves problems, and supports colleagues to meet tight deadlines. I've contributed to multiple shipped titles and real-time projects, and I enjoy mentoring others to grow their skills in hard-surface and prop art.

Available to hire

Hi, I’m Bethany, a Bristol-based hard surface environment and prop artist for games. I specialise in fast, real-time asset creation—from concept to optimized geometry, UVs, lightmaps and PBR textures—using Maya, ZBrush, Substance Painter, Unreal Engine and Unity.

I’m a cheerful, dedicated team player who communicates clearly, solves problems, and supports colleagues to meet tight deadlines. I’ve contributed to multiple shipped titles and real-time projects, and I enjoy mentoring others to grow their skills in hard-surface and prop art.

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Language

English
Fluent

Work Experience

Zbrush Tutor/Visiting Lecturer at University of Hertfordshire
October 1, 2025 - Present
Delivered ZBrush basics across 2-4 sessions; designed sculpting tasks to build knowledge and confidence; managed sessions independently and tailored material in consultation with the course leader; demonstrated techniques from hard surface to ecorche studies; maintained a professional and supportive learning environment.
3D Artist at Apache Solutions
September 1, 2020 - July 1, 2025
Principal prop artist on multiple multi-year games; major contributor to 9 shipped Disney Cruise Lines projects; created assets including cities, industrial zones, sci-fi puzzles, cars, robots and animals; conducted R&D for AAA-quality assets, managed poly budgets, optimized UVs and lightmaps; performed CAD retopology and produced PBR or stylised textures; managed assets end-to-end and supported environments with Lighting, Rigging, Animation, FX, Cinematics in Unreal Engine.
Freelance Asset Creation at Self-Employed
May 1, 2020 - July 1, 2020
Produced environment assets and props for mods of popular games, mindful of poly and texture budgets and adherence to reference materials; managed asset pipelines and delivery timelines.
Student Assistant - 3D Modelling at University of Hertfordshire
October 1, 2018 - December 1, 2019
Assisted the 3D modelling lecturer in delivering early Maya lessons; answered questions and troubleshooted to keep lectures running smoothly; supported students and helped troubleshoot tasks.

Education

BA (Hons) Games Art at University of Hertfordshire
September 1, 2017 - May 1, 2020

Qualifications

Go Herts Award
January 11, 2030 - May 29, 2026
Women in Games Conference student winner
January 11, 2030 - May 29, 2026
The Rookies
January 11, 2030 - May 29, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet