I’m Bedirhan Koyuncu, a recently graduated Game Programmer from Yrgo in Gothenburg. I have two years of experience working with Unity (C#) on both 2D and 3D projects, including mobile games with Firebase integration. For my exam project I explored Unreal Engine 5 and AI systems with AngelScript, creating enemy behaviors for a Souls-like prototype. I also completed a six-month internship at Gibbet Games, where I focused on optimization and group behaviours using techniques such as GPU instancing. I am passionate about programming systems and AI, and I enjoy collaborating in teams to bring gameplay ideas to life. Now I’m eager to take the next step into the industry and contribute my skills and motivation to exciting game projects.

Bedirhan Koyuncu

I’m Bedirhan Koyuncu, a recently graduated Game Programmer from Yrgo in Gothenburg. I have two years of experience working with Unity (C#) on both 2D and 3D projects, including mobile games with Firebase integration. For my exam project I explored Unreal Engine 5 and AI systems with AngelScript, creating enemy behaviors for a Souls-like prototype. I also completed a six-month internship at Gibbet Games, where I focused on optimization and group behaviours using techniques such as GPU instancing. I am passionate about programming systems and AI, and I enjoy collaborating in teams to bring gameplay ideas to life. Now I’m eager to take the next step into the industry and contribute my skills and motivation to exciting game projects.

Available to hire

I’m Bedirhan Koyuncu, a recently graduated Game Programmer from Yrgo in Gothenburg. I have two years of experience working with Unity (C#) on both 2D and 3D projects, including mobile games with Firebase integration. For my exam project I explored Unreal Engine 5 and AI systems with AngelScript, creating enemy behaviors for a Souls-like prototype. I also completed a six-month internship at Gibbet Games, where I focused on optimization and group behaviours using techniques such as GPU instancing.

I am passionate about programming systems and AI, and I enjoy collaborating in teams to bring gameplay ideas to life. Now I’m eager to take the next step into the industry and contribute my skills and motivation to exciting game projects.

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