Benjamin Hayte is a designer living on the Canadian West coast since 2013. Born and raised in north of France he showed at young age a serious creative talent. Benjamin had the chance to pursue his dream of becoming a professional designer after getting a master of design and illustration in Europe in 2008. Since he never stopped working hard. At first in the game industry ( Atari, Ubisoft…) then made his way into the international animated feature industry. It is now 11 years that Benjamin travels around the world to contribute to the pre-production of TV shows and features of prestigious studios ( Disney channel, Nickelodeon, Paramount animation, Netflix…). Today Benjamin is working as freelancer and he is available for any studios who need his vision into their projects.

Benjamin HAYTE

Benjamin Hayte is a designer living on the Canadian West coast since 2013. Born and raised in north of France he showed at young age a serious creative talent. Benjamin had the chance to pursue his dream of becoming a professional designer after getting a master of design and illustration in Europe in 2008. Since he never stopped working hard. At first in the game industry ( Atari, Ubisoft…) then made his way into the international animated feature industry. It is now 11 years that Benjamin travels around the world to contribute to the pre-production of TV shows and features of prestigious studios ( Disney channel, Nickelodeon, Paramount animation, Netflix…). Today Benjamin is working as freelancer and he is available for any studios who need his vision into their projects.

Available to hire

Benjamin Hayte is a designer living on the Canadian West coast since 2013. Born and raised in north of France he showed at young age a serious creative talent. Benjamin had the chance to pursue his dream of becoming a professional designer after getting a master of design and illustration in Europe in 2008.

Since he never stopped working hard. At first in the game industry ( Atari, Ubisoft…) then made his way into the international animated feature industry.

It is now 11 years that Benjamin travels around the world to contribute to the pre-production of TV shows and features of prestigious studios ( Disney channel, Nickelodeon, Paramount animation, Netflix…).

Today Benjamin is working as freelancer and he is available for any studios who need his vision into their projects.

See more

Language

French
Fluent
English
Advanced

Work Experience

Character design, set designer at House of Cool
April 30, 2024 - July 16, 2025
Worked on a Dreamworks feature as a character designer and set designer, contributing creative visual development for animation production.
Character design explorations at Mainframe
January 31, 2025 - July 16, 2025
Conducted character design explorations for IP development, creating innovative character concepts.
Character design, Animation and compositing at Out Of Order
November 30, 2024 - July 16, 2025
Led character design, animation, and compositing for the upcoming show 'THE CHOSEN ANIMATED', delivering creative assets and supporting animation workflows.
Character designer at House of Cool
March 31, 2024 - July 16, 2025
Character designer on the show bible of 'CLARK THE SHARK' for Netflix, developing character concepts and designs.
Matte painter at Digital Dimension Entertainment Group
November 30, 2023 - July 16, 2025
Created matte paintings for the upcoming 'BARNEY (REBOOT)' project of Mattel, enhancing backgrounds and visual environments.
Character designer at SHED Inc
July 31, 2023 - July 16, 2025
Designed characters for the September TV spot of the IGA stores, contributing to advertising animation.
Vehicle designer at Kickstart Entertainment
July 31, 2023 - July 16, 2025
Designed vehicles for an upcoming TV show, creating innovative designs suitable for animation production.
Set designer / character designer at Squeeze Animation
February 28, 2023 - July 16, 2025
Provided set and character design for 'TREASURE TREKKERS' movie, supporting creative direction and visual storytelling.
Visual development artist at PVP Media
November 30, 2022 - July 16, 2025
Contributed to the development of a TV show based on a popular video game, creating concept art and visual development assets.
Production designer at PVP Media
October 31, 2022 - July 16, 2025
Worked on '4 DAYS BEFORE CHRISTMAS' movie providing production design services to support visual storytelling.
Character designer (visual development) at L’atelier Animation
June 30, 2022 - July 16, 2025
Designed characters for the upcoming movie '10 LIVES', focusing on visual development and character concepts.
Character designer (visual development) at Andy Serkis film pitch
December 31, 2021 - July 16, 2025
Created character designs for a film pitch based on George Orwell's 'ANIMAL FARM'.
Head of Character designer (visual development) at Paramount Animation
November 30, 2021 - July 16, 2025
Led the character design team on 'TRANSFORMERS ONE', Paramount's first animated feature directed by Josh Cooley.
Character designer at Cinesite
April 30, 2021 - July 16, 2025
Designed characters for 'ADDAMS FAMILY 2', delivering creative character concepts and designs.
Character designer at Cinesite
June 30, 2020 - July 16, 2025
Contributed character designs for the Mel Brooks film 'PAWS OF FURY: the Legend of Hank'.
Visual development artist at Atomic Cartoons
February 28, 2021 - July 16, 2025
Worked on 'Spidey and his amazing friends' for Marvel on Disney+, providing visual development support.
Senior designer and visual development artist at Squeeze Animation
November 30, 2019 - July 16, 2025
Worked on studio IPs creating senior designs and visual development artwork.
Head of visual development at Carpe Diem Production & Singing Frog Studio
February 28, 2019 - July 16, 2025
Led visual development efforts for multiple projects, managing design teams in Montreal.
Lead designer at Singing Frog Studio
August 31, 2017 - July 16, 2025
Lead designer on the incoming movie 'RACE TIME', delivering high-quality character and visual designs.
Freelance vehicle designer at Mercury Film Works Production
April 30, 2018 - July 16, 2025
Provided vehicle design services for a Disney junior show in development.
Senior designer at Rainmaker Studios
July 31, 2016 - July 16, 2025
Senior designer roles on Mattel's movie 'Barbie video game hero' and Netflix's TV show 'Reboot Guardian Code'.
Lead designer at DHX / Nerd Corps Entertainment Inc
December 31, 2015 - July 16, 2025
Lead designer and visual development artist for Nickelodeon’s preschool show ‘Blaze and the Monster Machines’ plus movie work on 'Slugterra: Return of the Elementals'.
Freelance character designer and concept artist at Various Clients
October 31, 2012 - July 16, 2025
Provided freelance character designs, concept art, and animation pre-production work including advertising and university concept art.
Visual development artist at Ivory Tower (Ubisoft)
July 31, 2010 - July 16, 2025
Worked as visual development artist on the game 'The Crew'.
Designer at Widescreen Games
May 31, 2009 - July 16, 2025
Designer on the game 'Highlander'.
Internship Designer at Eden Games (Atari)
September 30, 2007 - July 16, 2025
Internship designer on the game 'Test Drive Unlimited 2'.
Character design, set designer at House of Cool
April 30, 2024 - July 16, 2025
Worked on a Dreamworks Feature providing character design and set designing services, contributing creative designs and concepts that met production standards.
Character design explorations at Mainframe
January 31, 2025 - July 16, 2025
Performed character design explorations for IP development projects, applying innovative ideas to support upcoming entertainment IPs.
Character design, Animation and compositing at Out Of Order
November 30, 2024 - July 16, 2025
Designed characters, animated, and composited for the upcoming animated show 'THE CHOSEN ANIMATED', supporting visual development and production quality.
Character designer at House of Cool
March 31, 2024 - July 16, 2025
Designed characters for the show bible of 'CLARK THE SHARK' for Netflix, crafting unique character visuals aligned with the show's concept.
Matte painter at Digital Dimension Entertainment Group
November 30, 2023 - July 16, 2025
Created matte paintings for the upcoming 'BARNEY (REBOOT)' project of Mattel, enhancing the visual backgrounds and environments of the production.
Character designer at SHED Inc
July 31, 2023 - July 16, 2025
Designed characters for the September TV spot of the IGA stores, fulfilling marketing needs with creative character visuals.
Vehicle designer at Kickstart Entertainment
July 31, 2023 - July 16, 2025
Designed vehicles for an upcoming TV show, delivering detailed and imaginative vehicle concepts to support production.
Set designer / character designer at Squeeze Animation
February 28, 2023 - July 16, 2025
Participated as a set and character designer for the movie 'TREASURE TREKKERS', contributing to visual development and design assets.
Visual development artist at PVP Media
November 30, 2022 - July 16, 2025
Worked on the development of a TV show based on a popular video game, creating visual development art to support concept realization.
Production designer at PVP Media
October 31, 2022 - July 16, 2025
Led production design on the movie '4 DAYS BEFORE CHRISTMAS', overseeing visual continuity and design across the project.
Character designer (visual dev) at l’atelier animation
June 30, 2022 - July 16, 2025
Designed characters for the upcoming movie '10 LIVES', working alongside the director Chris Jenkins to bring characters to life.
Character designer (visual dev) at Andy Serkis’s movie pitch
December 31, 2021 - July 16, 2025
Created character designs for the movie pitch based on 'ANIMAL FARM' by George Orwell, participating in visual development.
Head of Character designer (visual dev) at Paramount Animation
November 30, 2021 - July 16, 2025
Led the character design and visual development team for the animated feature 'TRANSFORMERS ONE', directed by Josh Cooley.
Character designer at Cinesite
April 30, 2021 - July 16, 2025
Designed characters for 'ADDAMS FAMILY 2' and the upcoming Mel Brooks film 'PAWS OF FURY: the Legend of Hank', supporting animation production.
Visual development artist at Atomic Cartoons
February 28, 2021 - July 16, 2025
Contributed visual development art for 'Spidey and his amazing friends' for Marvel on Disney+, enhancing character and environment visuals.
Senior designer and visual development artist at Squeeze Animation
November 30, 2019 - July 16, 2025
Led design projects and visual development work on studio intellectual properties, managing creative outputs across multiple projects.
Head of visual development at Carpe Diem Production & Singing Frog Studio
February 28, 2019 - July 16, 2025
Oversaw visual development initiatives, guiding artistic direction and design quality for various projects.
Lead designer at Singing Frog Studio
August 31, 2017 - July 16, 2025
Led design efforts for the movie 'RACE TIME', delivering key visuals and concept designs for production.
Freelance vehicle designer at Mercury Film Works Production
April 30, 2018 - July 16, 2025
Provided freelance vehicle design work for a Disney Junior show in development, crafting imaginative vehicle concepts.
Senior designer at Rainmaker Studios
July 31, 2016 - July 16, 2025
Designed for Mattel’s movie 'Barbie Video Game Hero' and Netflix’s TV show 'Reboot Guardian Code', contributing character and concept designs.
Lead designer and visual development artist at DHX / Nerd Corps Entertainment Inc
December 31, 2015 - July 16, 2025
Led design on Nickelodeon’s 'Blaze and the Monster Machines' preschool show and contributed to 'Slugterra: Return of the Elementals'.
Freelance character designer and concept artist at Various
October 31, 2012 - July 16, 2025
Worked on pre-production character design for multiple projects including the first movie of Daniel Jeanette and French advertising campaigns.
Visual development artist at Ivory Tower (Ubisoft)
July 31, 2010 - July 16, 2025
Provided visual development art for the game 'The Crew', supporting game design and aesthetic development.
Designer at Widescreen Games
May 31, 2009 - July 16, 2025
Designed game assets for 'Highlander', contributing graphics and design elements for game production.
Internship designer at Eden Games (Atari)
September 30, 2007 - July 16, 2025
Internship as a designer on the game 'Test Drive Unlimited 2', assisting with game design assets and conceptual work.

Education

Master Degree of Art at Emile Cohl school of Art
September 1, 2004 - June 30, 2008
Bachelor’s degree Diploma at Institute St Luc of Tournai
September 1, 1999 - July 31, 2004
Master Degree of Art at Emile Cohl school of Art
September 1, 2004 - June 30, 2008
Bachelor’s degree at Institute St Luc of Tournai
September 1, 1999 - July 31, 2004

Qualifications

Successful test entrance of the Goblins school of animation
June 1, 2006 - June 30, 2006

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Consumer Goods, Professional Services