Benjamin Redekop
I am a concept artist with more than eight years of experience in the AAA game industry, creating high-fidelity artwork, detailed environments, props, vehicles, characters, and visual development for beloved and…
About
I am a concept artist with more than eight years of experience in the AAA game industry, creating high-fidelity artwork, detailed environments, props, vehicles, characters, and visual development for beloved and classic titles. My work has contributed to projects including Gotham Knights, Star Wars: Squadrons, Star Wars: The Old Republic, and Fortnite, where I have collaborated with multidisciplinary teams to establish strong visual direction and memorable worlds.
I enjoy taking ideas from early exploration through polished production-ready designs. Alongside concept art, I bring experience in 3D design, environment and architectural design, mood painting, outsourcing support, animation, and team leadership. I am detail-oriented, collaborative, and passionate about helping teams communicate their creative vision through clear and inspiring visuals.
- 9 years' experience
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience· 5 roles
Provides freelance creative services for Tiny Seedling's Kids' Faith Program, including set design, interior and exterior environments, props, cinematic shot design, character design, texturing, modeling, rigging, animation, high-fidelity concept and previs artwork, mood boarding, visual development, lighting, and staging.
Worked on Fortnite by creating high-fidelity environment concepts, mood paintings, establishing shots, map concepts, kit designs, environment designs, prop designs, architectural exteriors and interiors, and 3D concept design support including model packages, custom textures, and orthographic drawings.
Worked on Star Wars: The Old Republic, organizing project work and backlogs, creating high-fidelity concept artwork, leading and training three outsourced concept artists, and developing planets, environments, kits, props, vehicles, weapons, mood paintings, and establishing shots. Supported the 3D team with model packages, textures, and orthographic drawings.
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