I am a 3D animator and Unreal Cinematic Artist, specializing in cinematic storytelling and real-time visuals. I led full pipelines in Unreal Engine projects and excel with Maya, After Effects, and real-time rendering. I was proud to win the 2024 Unreal Championship (Epic Games).

Benjamin Pettinari Visir

I am a 3D animator and Unreal Cinematic Artist, specializing in cinematic storytelling and real-time visuals. I led full pipelines in Unreal Engine projects and excel with Maya, After Effects, and real-time rendering. I was proud to win the 2024 Unreal Championship (Epic Games).

Available to hire

I am a 3D animator and Unreal Cinematic Artist, specializing in cinematic storytelling and real-time visuals. I led full pipelines in Unreal Engine projects and excel with Maya, After Effects, and real-time rendering. I was proud to win the 2024 Unreal Championship (Epic Games).

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Experience Level

Expert
Expert

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Principal Developer & 3D Artist at Unreal Championship
January 1, 2024 - Present
Led the full-cycle development of an Unreal Engine game in 60 days, managing 3D modeling, optimization, and integration.
Freelance 3D & Motion Graphics Artist
January 1, 2022 - Present
Produced 2D and 3D character animations, motion graphics and 3D element integration using Maya and After Effects.
Operations Manager at Clara y Trama
January 1, 2019 - January 1, 2024
Oversaw production operations and workflow coordination.

Education

Specialist in Storytelling for Virtual Production at Image Campus
June 21, 2025 - October 31, 2025
Specialization in the Virtual Production workflow within Unreal Engine. During the program, I deepened my expertise in visual storytelling, cinematic composition, and advanced use of Sequencer for real-time cinematics. I applied dynamic lighting and world-building techniques, optimizing the creative pipeline to achieve cinema-standard visual quality without compromising technical performance.
Advanced Technical Degree in 3D Animation and Production at Image Campus
January 1, 2020 - July 1, 2023

Qualifications

1st Place - Unreal Championship (Epic Games)
September 1, 2024 - October 31, 2024
I developed a fully functional game in Unreal Engine from scratch within a 60-day timeframe, managing everything from 3D modeling and lighting to Blueprint logic and technical optimization. The project was awarded 1st Place out of more than 1,000 participants in the 2024 Unreal Championship by Epic Games, recognized for its exceptional visual quality and technical execution.
Specialist in Storytelling for Virtual Production
June 21, 2025 - October 31, 2025
Specialization in the Virtual Production workflow within Unreal Engine. During the program, I deepened my expertise in visual storytelling, cinematic composition, and advanced use of Sequencer for real-time cinematics. I applied dynamic lighting and world-building techniques, optimizing the creative pipeline to achieve cinema-standard visual quality without compromising technical performance.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education