Hi, I’m Benjamin van der Plaat, a game developer and programmer based in Australia. I design and implement gameplay systems in Unity, focusing on replayability and solid level design. My project work includes Hex-A-Wing, Ultio, and QuestNut, where I led programming and helped shape core gameplay and level layouts.
Beyond coding, I enjoy mentoring others, leading teams, and sharing knowledge through teaching coding and chess. I’m excited to collaborate across disciplines to bring polished experiences to players.
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- Designed systems focused on player replayability and progression
- Implemented enemy AI and core gameplay systems
- Built in Unity using C#
2.5D ISOMETRIC ROGUELIKE
Lead Programmer & Project Director
Ultio is a close combat game based in Rome where Leo tries to find out how and why his stuck in this endless loop. He uses the statue of Nemesis to power up his weapons and strength.
- Designed and implemented a hex-based grid and combat system
- Developed core gameplay mechanics and level layouts
- Built in Unity using C#
3D TURN-BASED STRATEGY
Lead Programmer & Level Designer
A 1950’s era turn based strategy game with a unique visual style and flair. You are a squadron commander who has sent war planes into the warzone to complete skirmishes.
- Designed puzzle mechanics and level progression
- Implemented a custom save/load system
- Built in Unity using C#
2D TOP-DOWN PUZZLER
Solo Developer
QuestNut is a 2d top-down puzzler with a bright simplistic nature mood, targeted to anyone who likes puzzles and brain teasers. A squirrel has lost all of their chestnuts and you will explore a vast world filled with puzzles and secrets to find all of their chestnuts.
50 hand made puzzles!
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