Senior 3D Animator and Rigging Artist with 6+ years of experience in film and game production. Delivers physics-driven keyframe animation and production-ready rigging with strong pipeline awareness across both disciplines. Specialized in building non-destructive, fully rebuildable rig systems that adapt to evolving production needs. Comfortable operating at the intersection of creative and technical workflows.

Hubertus Benny Irawan

Senior 3D Animator and Rigging Artist with 6+ years of experience in film and game production. Delivers physics-driven keyframe animation and production-ready rigging with strong pipeline awareness across both disciplines. Specialized in building non-destructive, fully rebuildable rig systems that adapt to evolving production needs. Comfortable operating at the intersection of creative and technical workflows.

Available to hire

Senior 3D Animator and Rigging Artist with 6+ years of experience in film and game production. Delivers physics-driven keyframe animation and production-ready rigging with strong pipeline awareness across both disciplines. Specialized in building non-destructive, fully rebuildable rig systems that adapt to evolving production needs. Comfortable operating at the intersection of creative and technical workflows.

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Language

Indonesian
Fluent
English
Advanced

Work Experience

Senior 3D Animator / Rigging Artist at Tripledot Studios
January 1, 2024 - January 1, 2024
Senior 3D animator and rigging artist responsible for creating high-quality, production-ready character rigs and physics-based animation; set up data-centric rigging pipeline with Gear plugin; assisted director in 2D animation production; managed storyboard, sound effects, scoring, and daily 2D animation tasks; directed in absence of directors; experimented with motion capture live broadcast powered by Adobe Animate; collaborated with CG departments to create animations for YouTube series, shorts, feature films, TV commercials, and augmented reality; created game-ready character/creature rigs in Maya for Unreal Engine integration; designed in-game animation cycles (walk, run, idle, jump, attack chain).
Assistant to Director at Zenius Education
January 1, 2022 - January 1, 2022
Assisted the director, coordinated with teams, supported production workflows and project tasks across CG and animation departments.
3D Animator (Intern - Junior - Mid) at Lumine Studio
January 1, 2021 - January 1, 2021
Supported senior artists with 3D animation and rigging tasks; contributed to multiple projects; learned pipeline practices in Maya and related tools.
3D Animator / Rigging Artist at Moon Soon Labs (Dreamica)
January 1, 2025 - October 31, 2025
Fully remote role focusing on high-quality, production-grade 3D animation and rigging for various project types; collaborated in a remote team environment to deliver assets.
Senior 3D Animator / Rigging Artist at Tripledot Studios
January 1, 2022 - January 1, 2024
Led 3D animation and rigging for multiple projects, setting up data-centric pipelines with gear plug-in, and coordinating with CG teams to deliver high-quality visuals on schedule.
Assistant to Director at Zenius Education
January 1, 2021 - January 1, 2022
Assisted the director with day-to-day operations, coordination, and project support in Jakarta, Indonesia.
Assistant to Director at Lumine Studio
January 1, 2019 - January 1, 2021
Provided director-level support, help with production tasks, and coordination in a CG/animation environment.
3D Animator / Rigging Artist at Moon Soon Labs
January 1, 2025 - Present
Fully remote role focusing on 3D animation and rigging; collaborated across teams for various CG/pipeline needs.
3D Technical Director at Jakarta Game Publishing
July 1, 2024 - December 20, 2024
Adapted in-game character assets into production-ready assets for cross-media and rendering workflows. Executed end-to-end of a 3D animation production pipeline under minimal supervision. Supervised technical and operational workflow of an outsourced VFX team for a pilot branding project.
3D Animator / Rigging Artist at Graha na Collective
February 1, 2022 - April 1, 2024
Created and maintained a rig of high-poly characters with joint-based corrective systems and facial rigging. Animated giant monster character for live-action footage integration for JK T48 Magic Hours music videos.
3D Animator at Lume Studio
April 1, 2019 - December 1, 2021
Collaborated with CG departments on YouTube series, short animated movies, feature films, TV commercials, and AR projects.
3D Technical Director at Noctua Game Publishing
July 1, 2024 - December 1, 2024
Adapted in-game character assets into production-ready assets for cross-media and rendering workflows. Owned end-to-end execution of a 3D animation production pipeline under minimal supervision. Supervised technical and operational workflow of an outsourced VFX team for a pilot brand in a project.
3D Animator / Rigging Artist at Grahana Collective
February 1, 2022 - April 1, 2024
Created and maintained a rig of high-poly character complete with joint-based correction system and joint-based facial rig. Animated giant monster character for live-action footage integration for JK T48 Magic Hours music videos.
3D Animator at Luma Studio
April 1, 2019 - December 1, 2021
Collaborated with multiple CG departments on YouTube series, short animated movies, feature films, TV commercials, and AR projects.

Education

Bachelor of Art, Animation Multimedia at Nusantara University
January 1, 2015 - January 1, 2019
Bachelor of Art, Animation at Nusantara University
January 1, 2015 - January 1, 2019

Qualifications

Bachelor of Art Education
January 1, 2015 - January 1, 2019
Bachelor of Art Education
January 1, 2015 - January 1, 2019

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other, Gaming