- 3D Animator
- Character Rigger
Benny Irawan
- Jakarta, Indonesia
- 6 projects
Senior 3D Animator / Rigging Artist with 7+ years of experience in the game, film, and advertisement Industry. Experienced in animating character and creature with anatomical awareness and physics-based body mechanics.
About
Senior 3D Animator / Rigging Artist with 7+ years of experience in the game, film, and advertisement Industry. Experienced in animating character and creature with anatomical awareness and physics-based body mechanics. Specialized in creating rebuildable rigs with a data-centric approach.
Work Experience:
3D Animator / Rigging Artist
Moon Soon Labs - Contract, Mar 2025 - Aug 2025 | Remote
3D Technical Director / 3D Generalist
Noctua Game Publishing - Full-time, Jul 2024 - Dec 2024 | Jakarta, Indonesia
3D Animator / Rigging Artist
Grahana Collective - Freelance, Feb 2024 – Apr 2024 | Remote, Indonesia
Senior 3D Animator / Rigging Artist
Tripledot Studios - Full-time, Oct 2022 – Feb 2024 | Jakarta, Indonesia
3D Animator
Lumine Studio - Contract, Apr 2019 – Dec 2021 | Jakarta, Indonesia
- Joined October 2025
Languages
- IndonesianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
Projects · 6
- 3D Animator
- Character Rigger
Creature Rigging for an Unreal based game titled: Dremica by Moon Soon Labs.
- 3D Animator
- Character Rigger
Chocolate Monster rig for Magic Hours, a music video by JKT48
- 3D Animator
- Character Rigger
Creature Rigging for an Unreal based game titled: Dremica by Moon Soon Labs.
- 3D Animator
- Character Rigger
Creature Rigging for an Unreal based game titled: Dremica by Moon Soon Labs.
Created in Autodesk Maya and mGear
- Character Rigger
Work experience· 4 roles
Delivered in-game animation cycles such as locomotion, idle, jump, and combat for Unreal integration. Built and maintained game-ready character/creature rigs.
First and sole 3D hire. Established technical and animation pipeline. Delivered short-format animation for advertising production. Supervised outsourced VFX team for a mixed reality branding pilot project. Conducted R&D in USD, VDB, and procedural animation.
Animated giant creature for live action integration, JKT48 “Magic Hours” MV. Built high-poly character rig with joint-based corrective system. Delivered brand advertisement projects for multiple clients.
Education
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