Hi, I’m Bequi Mercado, an Argentine illustrator and character designer from Tierra del Fuego, currently based in Mendoza. I focus on expressive cartoon characters and visual storytelling, with a particular love for children's illustration and character-driven worlds. I enjoy creating characters full of personality, humor, and emotion.

Bequi Mercado

Hi, I’m Bequi Mercado, an Argentine illustrator and character designer from Tierra del Fuego, currently based in Mendoza. I focus on expressive cartoon characters and visual storytelling, with a particular love for children's illustration and character-driven worlds. I enjoy creating characters full of personality, humor, and emotion.

Available to hire

Hi, I’m Bequi Mercado, an Argentine illustrator and character designer from Tierra del Fuego, currently based in Mendoza.

I focus on expressive cartoon characters and visual storytelling, with a particular love for children’s illustration and character-driven worlds. I enjoy creating characters full of personality, humor, and emotion.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Character Design at Hornstromp
April 5, 2022 - October 31, 2025
Art Director at Happy Little Paws
January 4, 2024 - Present
2D Game Artist at FlyChapa
March 5, 2022 - October 10, 2024

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    paper Cuando sea grande (“When I Grow Up”)

    Cuando Sea Grande is a short 2D endless runner designed as an educational experience that challenges gender stereotypes.

    Players choose their physical appearance and later their interests and future professions, encouraging the idea that anyone can pursue what they truly love regardless of gender, appearance, or clothing.

    The project was created for educational environments and received Second Place in the Crear N3 Grant for Video Games with a Gender and Diversity Perspective.

    paper Insonido

    Insonido is an educational game created as part of a winning proposal in a Pakapaka contest. The game explores communication and accessibility for deaf and hard-of-hearing children.

    The story follows a group of kids who meet an alien and begin learning how to communicate through sign language. Along the way, players engage in simple mini-games such as memory challenges, as well as mechanics designed to work without sound, using visual cues and screen vibrations instead.

    In this project I developed character designs and visual elements for the game.

    paper Arch Villain

    Arch Villain is a mobile action game where players use archery mechanics to defeat enemies and progress through levels.

    For this project I designed the characters and UI elements, helping shape the visual style of the game and its interface.

    paper Happy Little Paws

    Happy Little Paws is a cartoon series about a group of adorable animal characters navigating absurd and chaotic situations, blending a cute aesthetic with sharp, slightly dark humor.

    For this project I worked as Art Director, shaping the visual style of the show and overseeing the development of the characters and overall art direction.