Motion Editor / 3D Animator with 4+ years’ experience across performance capture, motion capture cleanup, retargeting, animation polish and real-time animation pipelines. Comfortable collaborating across technical and creative disciplines within fast paced production environments using Autodesk Maya, Motion Builder, and Unreal Engine. Having worked at Ninja Theory, maginarium Studios & Inspired Entertainment.

Bethan Pegg

Motion Editor / 3D Animator with 4+ years’ experience across performance capture, motion capture cleanup, retargeting, animation polish and real-time animation pipelines. Comfortable collaborating across technical and creative disciplines within fast paced production environments using Autodesk Maya, Motion Builder, and Unreal Engine. Having worked at Ninja Theory, maginarium Studios & Inspired Entertainment.

Available to hire

Motion Editor / 3D Animator with 4+ years’ experience across performance capture, motion capture cleanup, retargeting,
animation polish and real-time animation pipelines. Comfortable collaborating across technical and creative disciplines within fast
paced production environments using Autodesk Maya, Motion Builder, and Unreal Engine. Having worked at Ninja Theory, maginarium Studios & Inspired Entertainment.

See more

Language

English
Fluent

Work Experience

3D Animator at Inspired Entertainment
January 1, 2023 - Present
Cleaned, refined and polished motion capture data into final in-game animation assets for sports-based gaming products. Worked on large multi-character performances of up to 24 active performers per shot, resolving timing, interaction and polish issues. Enhanced animation quality through motion blending, timing adjustments, prop/ball/puck interaction fixes, net simulations and final delivery polish. Supported motion capture shoots and workflow improvements within a small, fast-paced animation team using Autodesk Maya.
Motion Editor at Imaginarium Studios
May 1, 2022 - January 1, 2023
Processed, cleaned and refined motion capture data for character animation pipelines. Repaired animation issues including character intersections, prop interactions and environmental collisions. Enhanced motion quality through posture, finger animation, timing and weight adjustments. Maintained non-destructive workflows, tracked tasks in ftrack, and organised production data to project requirements.
Data Processor (Contractor) at Ninja Theory
June 1, 2021 - May 1, 2022
Processed and refined performance capture data within a real-time pipeline for AAA game production. Collaborated with animation and technical teams to deliver high-quality, game-ready character performance data. Worked with MotionBuilder, Shogun Post, Unreal Engine and Vicon optical motion capture systems, while supporting capture shoots and changing pipeline needs.

Education

MA Motion Capture & Technical Animation at Staffordshire University
January 1, 2018 - January 1, 2019
BSc Video Game Design at Staffordshire University
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

Hire a 3D Animator

We have the best 3d animator experts on Twine. Hire a 3d animator in Coventry today.