I am a versatile 3D artist with over 4 years of experience in the 3D pipeline, specializing in Product Visualization and Character Design. I create high-fidelity assets for real-time engines, AR/VR, and advertising, with a strong eye for optimization. I am proficient in Blender, ZBrush, Substance Painter, and I bring hands-on experience in post-production with DaVinci Resolve and GIMP/Photoshop.
I have delivered high-volume projects from concept to final cinematic render, collaborating with teams to optimize meshes, reduce draw calls, and ensure visual fidelity. Based in Guatemala City, I am open to remote work and excited to bring immersive visuals to brands and products.
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