I am a versatile 3D artist with over 4 years of experience in the 3D pipeline, specializing in Product Visualization and Character Design. I create high-fidelity assets for real-time engines, AR/VR, and advertising, with a strong eye for optimization. I am proficient in Blender, ZBrush, Substance Painter, and I bring hands-on experience in post-production with DaVinci Resolve and GIMP/Photoshop. I have delivered high-volume projects from concept to final cinematic render, collaborating with teams to optimize meshes, reduce draw calls, and ensure visual fidelity. Based in Guatemala City, I am open to remote work and excited to bring immersive visuals to brands and products.

Miguel Alberto García Recinos

I am a versatile 3D artist with over 4 years of experience in the 3D pipeline, specializing in Product Visualization and Character Design. I create high-fidelity assets for real-time engines, AR/VR, and advertising, with a strong eye for optimization. I am proficient in Blender, ZBrush, Substance Painter, and I bring hands-on experience in post-production with DaVinci Resolve and GIMP/Photoshop. I have delivered high-volume projects from concept to final cinematic render, collaborating with teams to optimize meshes, reduce draw calls, and ensure visual fidelity. Based in Guatemala City, I am open to remote work and excited to bring immersive visuals to brands and products.

Available to hire

I am a versatile 3D artist with over 4 years of experience in the 3D pipeline, specializing in Product Visualization and Character Design. I create high-fidelity assets for real-time engines, AR/VR, and advertising, with a strong eye for optimization. I am proficient in Blender, ZBrush, Substance Painter, and I bring hands-on experience in post-production with DaVinci Resolve and GIMP/Photoshop.

I have delivered high-volume projects from concept to final cinematic render, collaborating with teams to optimize meshes, reduce draw calls, and ensure visual fidelity. Based in Guatemala City, I am open to remote work and excited to bring immersive visuals to brands and products.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

3D Artist at HyperReality Company
May 1, 2022 - April 30, 2024
Developed high-quality 3D assets and environments for AR/VR applications, ensuring optimal performance without compromising visual fidelity. Managed the post-production workflow for project showcases, using DaVinci Resolve for color grading and final video assembly. Collaborated with the development team to integrate 3D models into real-time engines, focusing on mesh optimization and draw-call reduction.
Freelance Character Designer at Chavvo Studios
January 1, 2022 - April 30, 2022
Modeling 217 unique stylized characters for a large-scale NFT project (Mogul Productions). Established an efficient production pipeline to handle high-volume character generation while maintaining stylistic consistency. Managed the end-to-end process: from initial block-out and sculpting to final texturing and rendering.
Freelance 3D Artist at Various Projects
January 1, 2020 - Present
Produced photorealistic product renders and animations for independent clients, enhancing digital marketing content through professional post-production. Utilized GIMP and Photoshop for advanced texture painting and promotional image editing.

Education

3D Animation and Production at Universidad Internaciones
January 1, 2015 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Manufacturing