Bharat Kumar
I’m Bharat Kumar, a senior 3D artist and technical 3D specialist with 15+ years of production experience across international government initiatives, VFX, and game animation ecosystems.
About
I’m Bharat Kumar, a senior 3D artist and technical 3D specialist with 15+ years of production experience across international government initiatives, VFX, and game animation ecosystems. I’m especially strong in Unity Universal Render Pipeline (URP) scene assembly and optimized Blender workflows, bridging high-fidelity art direction with real-time engine constraints.
I lead end-to-end 3D production pipelines—advanced modeling, character rigging, hard-surface work, and character animation—while also improving performance through lighting, scene setup, and real-time optimization. I’ve supported production-scale asset pipelines and AI-driven efficiency improvements, including AI integration for faster texture processing and smoother overall asset generation loops.
- 14 years' experience
- Joined November 2026
Industry experience
- Government
- Energy & Utilities
- Media & Entertainment
- Gaming
- Education
- Software & Internet
- Professional Services
More experts in Ghaziabad, India
Work experience· 6 roles
Led creation and technical scene assembly of complex 3D interactive visualizations for major international government initiatives. Managed real-time Unity scene deployment setups with advanced URP configurations and custom baked lighting systems. Executed high-fidelity environment designs in Blender while applying rigorous optimization methods to maintain standard frame-rate targets. Piloted AI-driven efficiencies using Intel AI foundations to streamline texture processing and compress total asset production loop times.
Developed premium 3D graphic assets for high-tier interactive digital campaigns and immersive visual applications for major global brands. Partnered closely with creative directors and technical leads to translate commercial concepts into production-ready 3D models. Maintained rigorous QA standards for edge flow, polycount budgets, and adherence to global brand asset guidelines across high-volume turnaround cycles.
Architected large-scale interactive 3D asset libraries for digital e-learning ecosystems, establishing technical mesh and texture rules for thousands of distinct models. Mentored junior team members on optimal topology, UV layouts, and texturing workflows to ensure smooth delivery across continuous production cycles. Defined and documented internal studio quality benchmarks to standardize technical art pipelines.
Education· 6
Certifications and awards
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