Here’s a clean version: I’m Blake Saunders, founder of FLWLESS, a Brisbane-based visualisation studio focused on helping architects, designers, and project teams experience unbuilt spaces before they’re realised. My work sits between design, storytelling, and real-time technology. Through FLWLESS, I create immersive visual experiences that help communicate architecture more clearly, support design review, and bring projects to life in a way that feels immediate and tangible. That can include live walkthroughs, cinematic visuals, interactive environments, and presentation tools that make it easier for clients and stakeholders to understand a space. FLWLESS is built around the idea that visualisation should do more than just look good. It should help people see, feel, and understand a project properly.

Blake Saunders

Here’s a clean version: I’m Blake Saunders, founder of FLWLESS, a Brisbane-based visualisation studio focused on helping architects, designers, and project teams experience unbuilt spaces before they’re realised. My work sits between design, storytelling, and real-time technology. Through FLWLESS, I create immersive visual experiences that help communicate architecture more clearly, support design review, and bring projects to life in a way that feels immediate and tangible. That can include live walkthroughs, cinematic visuals, interactive environments, and presentation tools that make it easier for clients and stakeholders to understand a space. FLWLESS is built around the idea that visualisation should do more than just look good. It should help people see, feel, and understand a project properly.

Available to hire

Here’s a clean version:

I’m Blake Saunders, founder of FLWLESS, a Brisbane-based visualisation studio focused on helping architects, designers, and project teams experience unbuilt spaces before they’re realised.

My work sits between design, storytelling, and real-time technology. Through FLWLESS, I create immersive visual experiences that help communicate architecture more clearly, support design review, and bring projects to life in a way that feels immediate and tangible. That can include live walkthroughs, cinematic visuals, interactive environments, and presentation tools that make it easier for clients and stakeholders to understand a space.

FLWLESS is built around the idea that visualisation should do more than just look good. It should help people see, feel, and understand a project properly.

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Work Experience

3D Artist at FLWLESS (Real-time 3D Visualization Studio)
March 1, 2025 - Present
Contracted as a licensed 3D artist to develop immersive, photorealistic 3D environments for real-time visualization. Responsibilities included applying game development strategies to modernize visualization workflows, collaborating with multiple teams to deliver immersive environments that support clear conversations, faster decisions, and more confident clients. Developed assets and visuals using Unreal Engine for real-time rendering, with attention to navigability and cinematic quality. Contributed to cutting-edge workflows and asset pipelines to maintain high-quality visuals and efficient production timelines.
Pharmacy Assistant at Chemist Warehouse
January 1, 2024 - January 1, 2026
Expanded responsibilities beyond retail support to include technical and creative workflow applications. Demonstrated capability in Unreal Engine-based real-time asset integration and rendering for internal project visuals, along with industry-standard architectural visualization tools (e.g., Revit, Rhino). Built a solid foundation in mesh optimization, real-time performance, and environment asset creation, contributing to the development of visually compelling scenes and efficient production pipelines. Maintained accuracy and compliance in a fast-paced retail setting while leveraging digital tools to support design-focused tasks.

Education

Bachelor of Game Design and Production at Griffith University - Griffith Film School
January 1, 2024 - January 1, 2026

Qualifications

S2/S3 Certification
January 1, 2025 - May 21, 2026

Industry Experience

Media & Entertainment, Software & Internet, Retail, Education