I’m a multidisciplinary 3D Artist and Digital Designer with 10+ years of experience in digital design and 6+ years focused on 3D assets, product visualization, animation, and creative development. I’ve worked across fashion, footwear, branded content, and emerging technology projects, combining strong visual design with technical execution. My core skills include 3D modeling, apparel and product visualization, texturing, rendering, animation, and creating production-ready assets. What sets me apart is that I do not just create polished visuals, I also understand how to adapt designs for real production needs, helping clients move from concept to final result with clarity and efficiency. Clients value my mix of creativity, technical problem-solving, and versatility across different types of projects.

David Caro

I’m a multidisciplinary 3D Artist and Digital Designer with 10+ years of experience in digital design and 6+ years focused on 3D assets, product visualization, animation, and creative development. I’ve worked across fashion, footwear, branded content, and emerging technology projects, combining strong visual design with technical execution. My core skills include 3D modeling, apparel and product visualization, texturing, rendering, animation, and creating production-ready assets. What sets me apart is that I do not just create polished visuals, I also understand how to adapt designs for real production needs, helping clients move from concept to final result with clarity and efficiency. Clients value my mix of creativity, technical problem-solving, and versatility across different types of projects.

Available to hire

I’m a multidisciplinary 3D Artist and Digital Designer with 10+ years of experience in digital design and 6+ years focused on 3D assets, product visualization, animation, and creative development. I’ve worked across fashion, footwear, branded content, and emerging technology projects, combining strong visual design with technical execution.

My core skills include 3D modeling, apparel and product visualization, texturing, rendering, animation, and creating production-ready assets. What sets me apart is that I do not just create polished visuals, I also understand how to adapt designs for real production needs, helping clients move from concept to final result with clarity and efficiency.

Clients value my mix of creativity, technical problem-solving, and versatility across different types of projects.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Generalist / 3D Artist at RTFKT Studios
November 1, 2020 - February 28, 2025
Created high-quality digital assets, including modeling, texturing, and rendering for innovative digital fashion and collectible projects. Involved from concept design through final production, demonstrating a strong blend of creativity and technical skill in a remote collaboration environment.
Co-Founder / Creative Director at UVÉE
October 1, 2008 - April 30, 2022
As a digital director, I oversaw and planned projects in web development, app design, and motion graphics, guiding creative strategy and project execution across multiple disciplines.
Senior Digital Designer at Leo Burnett
August 1, 2008 - March 31, 2009
Developed digital solutions, both creatively and technically, for Phillip Morris campaigns, blending concept work with execution to deliver effective digital campaigns.
Junior Designer at SF4W
June 1, 2005 - August 31, 2006
Web Designer; Flash Designer; Game Designer.
Apprentice Web Designer at Quimbaya Studios
January 1, 1999 - December 31, 2002
Apprentice Web Designer.

Education

Bachelor in Graphic Design at Universidad Jorge Tadeo Lozano
January 1, 2003 - January 1, 2008

Qualifications

Advance 3D modeling sneakers course
December 1, 2020 - March 31, 2026
Blender Bros Coaching Program (Hardsurface modeling on Blender)
January 1, 2022 - January 1, 2024

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Retail, Professional Services
    uniE621 RTFKT Cryo Chamber – Concept Design & Game Asset
    This is a concept design I created for a Cryo Chamber as part of an RTFKT project. Originally developed for a promo cinematic, the asset was later optimized for real-time use in both Unreal Engine and a custom RTFKT Fortnite map. I was responsible for the modeling, texturing, and lookdev of the cryo unit, combining futuristic sci-fi design with brand-driven aesthetics. The asset was designed to be modular and flexible for multiple formats—high-end renders, gameplay environments, and immersive digital experiences. This project showcases the crossover between cinematic design and interactive worldbuilding within the RTFKT ecosystem. 3dmodeling 3dasset gameready 3danimation Blender Maya SubstancePainter
    uniE621 RTFKT Duck Cyber-Cleat Concept
    RTFKT Concept Cleat This futuristic cleat design is based on an original concept by Chris Le, Art Director and Co-founder of RTFKT. The initial high-poly model was created by Rasa, one of the team’s technical 3D modelers. I was responsible for the retopology and additional modeling of various armor elements to optimize the design for production and rendering. The entire retopology and modeling process was done in Blender, ensuring clean geometry and animation-ready topology. I also textured the final model in Substance Painter, bringing Chris Le’s vibrant vision to life with bold color blocking, layered materials, and sci-fi sportswear flair. This project is a great example of collaborative 3D pipeline work—from concept to optimized asset—within RTFKT’s creative universe. Modeled and retopo on Blender Textured on Substance Painter 3dmodeling 3ddesign blender cinema4d substancepainter