David Caro

Available to hire

I’m a multidisciplinary 3D Artist and Digital Designer with 10+ years of experience in digital design and 6+ years focused on 3D assets, product visualization, animation, and creative development.

About

I’m a multidisciplinary 3D Artist and Digital Designer with 10+ years of experience in digital design and 6+ years focused on 3D assets, product visualization, animation, and creative development. I’ve worked across fashion, footwear, branded content, and emerging technology projects, combining strong visual design with technical execution.

My core skills include 3D modeling, apparel and product visualization, texturing, rendering, animation, and creating production-ready assets. What sets me apart is that I do not just create polished visuals, I also understand how to adapt designs for real production needs, helping clients move from concept to final result with clarity and efficiency.

Clients value my mix of creativity, technical problem-solving, and versatility across different types of projects.

  • Joined March 2026

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Gaming
  • Retail
  • Professional Services

Projects · 4

This is a concept design I created for a Cryo Chamber as part of an RTFKT project. Originally developed for a promo cinematic, the asset was later optimized for real-time use in both Unreal Engine and a custom RTFKT Fortnite map. I was responsible for the modeling, texturing, and lookdev of the cryo unit, combining futuristic sci-fi design with brand-driven aesthetics. The asset was designed to be modular and flexible for multiple formats—high-end renders, gameplay environments, and immersive digital experiences. This project showcases the crossover between cinematic design and interactive worldbuilding within the RTFKT ecosystem. 3dmodeling 3dasset gameready 3danimation Blender Maya SubstancePainter

  • 3D Designer
  • 3D Modeler

RTFKT Concept Cleat This futuristic cleat design is based on an original concept by Chris Le, Art Director and Co-founder of RTFKT. The initial high-poly model was created by Rasa, one of the team’s technical 3D modelers. I was responsible for the retopology and additional modeling of various armor elements to optimize the design for production and rendering. The entire retopology and modeling process was done in Blender, ensuring clean geometry and animation-ready topology. I also textured the final model in Substance Painter, bringing Chris Le’s vibrant vision to life with bold color blocking, layered materials, and sci-fi sportswear flair. This project is a great example of collaborative 3D pipeline work—from concept to optimized asset—within RTFKT’s creative universe. Modeled and retopo on Blender Textured on Substance Painter 3dmodeling 3ddesign blender cinema4d substancepainter

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer

Work experience· 5 roles

3D Generalist / 3D Artist · RTFKT StudiosNov 2020 – Feb 2025 · 4 yrs 4 mos

Created high-quality digital assets, including modeling, texturing, and rendering for innovative digital fashion and collectible projects. Involved from concept design through final production, demonstrating a strong blend of creativity and technical skill in a remote collaboration environment.

Co-Founder / Creative Director · UVÉEOct 2008 – Apr 2022 · 13 yrs 7 mos

As a digital director, I oversaw and planned projects in web development, app design, and motion graphics, guiding creative strategy and project execution across multiple disciplines.

Senior Digital Designer · Leo BurnettAug 2008 – Mar 2009 · 8 mos

Developed digital solutions, both creatively and technically, for Phillip Morris campaigns, blending concept work with execution to deliver effective digital campaigns.

Junior Designer · SF4WJun 2005 – Aug 2006 · 1 yr 3 mos
Apprentice Web Designer · Quimbaya StudiosJan 1999 – Dec 2002 · 4 yrs

Education

Bachelor in Graphic Design · Universidad Jorge Tadeo Lozano2003 – 2008

Certifications and awards

Advance 3D modeling sneakers course2020 – 2026
Blender Bros Coaching Program (Hardsurface modeling on Blender)2022 – 2024

Hire David Caro today

Post a job and invite David, or contact them directly. No hidden commission.

Post a job