MR

Martin Russ

Available to hire

I’m Martin Russ, an aspiring 3D artist with a strong focus on texturing and modeling.

About

I’m Martin Russ, an aspiring 3D artist with a strong focus on texturing and modeling. I enjoy creating detailed, optimized real-time assets and subdivision models for personal projects and school assignments, and I’m always aiming to improve both my technical workflow and my visual quality.

In my work and projects, I’ve contributed to game asset creation and optimization, including weapon and character models for the Star Wars Battlefront 2 modpack “Battlefront Plus.” I also coordinate and lead art workflows in team projects, build material and shader setups in Blender, and collaborate closely with others to maintain a consistent art style. I’m excited to contribute to creative teams and help produce polished, engine-ready assets.

  • 5 years' experience
  • Joined September 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Education
  • Computers & Electronics

Work experience

3D-Design Internship · youlitteJul 2026 – Sep 2026 · 3 mos

Created 3D-printable models and textures. Edited and cleaned up 3D scans to prepare them for 3D printing or visualization. Designed and visualized individual client projects based on client ideas, provided imagery, and/or 3D models, and communicated with clients to incorporate feedback.

Project Coordinator and Lead Artist · Final Project 1. SemesterJan 2025 – Present · 1 yr 11 mos

Developed an asset pack in groups of four using Blender and collaborated on a unique, achievable art style using Blender shader nodes. Created material presets to keep visual consistency across the team and trained group members how to use them. Managed project schedules to deliver on time without compromising quality.

Lead Artist · Battlefront Plus ModpackNov 2021 – Present · 5 yrs 1 mo

Contributed over 15 weapon models and several character models for the Star Wars Battlefront 2 (2017) modpack. Optimized models and textures provided by other contributors to ensure readiness for game engine integration. Modified existing game assets to create new content, gaining strong experience in real-time optimization, texture work, and ongoing improvements to modeling and texturing quality.

Education

Subject-Specific University Entrance Qualification (Fachoberschule) · Fachoberschule Augsburg2017 – 2020
3D-Developer (SRH Fachschule Heidelberg) · SRH Fachschule Heidelberg2023 – 2025

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