I am a driven software development student deeply interested in game development and interactive experiences. I study Computer Information Systems and Technology at the University of Pittsburgh, focusing on software development, OOP, and practical projects using Unity, C#, Blender, and Photoshop. My coursework includes hands-on game development with a VR Bowling Game and a Flappy Bird Clone, plus systems administration and computer security.
In my capstone project, Farmer Man, I served as programmer and asset designer, building a functional Unity-based third-person RPG, creating models in Blender and Photoshop, implementing AI navigation with C#, and writing comprehensive documentation. My professional experience includes IT support roles and a recent application development position where I automate SQL queries, build web interfaces, and manage databases, always aiming to deliver robust, user-friendly solutions. I’m excited to continue growing as a developer in games and software.
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