I’m Bob Wallace, am a lead character artist based in Austin, Texas, with 6+ years of Lead experience at Bluepoint Games where I help bring characters to life on major titles. (Shadow of Colossus Remake), Demon's Souls Remake, and God of War Ragnarök) With over 30 years in 3d art. Mostly in the Character art capacity. I am a modeler primarily, but am adept at Material Painting and the like. I Sculpt in my off time, and use that creative aspect to enhance the form of virtual models that I create.

Bob Wallace

I’m Bob Wallace, am a lead character artist based in Austin, Texas, with 6+ years of Lead experience at Bluepoint Games where I help bring characters to life on major titles. (Shadow of Colossus Remake), Demon's Souls Remake, and God of War Ragnarök) With over 30 years in 3d art. Mostly in the Character art capacity. I am a modeler primarily, but am adept at Material Painting and the like. I Sculpt in my off time, and use that creative aspect to enhance the form of virtual models that I create.

Available to hire

I’m Bob Wallace, am a lead character artist based in Austin, Texas, with 6+ years of Lead experience at Bluepoint Games where I help bring characters to life on major titles. (Shadow of Colossus Remake), Demon’s Souls Remake, and God of War Ragnarök)

With over 30 years in 3d art. Mostly in the Character art capacity.
I am a modeler primarily, but am adept at Material Painting and the like. I Sculpt in my off time, and use that creative aspect to enhance the form of virtual models that I create.

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Work Experience

Lead Character Artist at Bluepoint Games (SIE)
September 1, 2014 - March 31, 2026
Led character production across epic game titles, bringing characters to life with a focus on quality, likeness, and production efficiency. Supported both primary character art needs and cross-discipline collaboration throughout pre-production and production phases. Notable work includes the Demon's Souls remake, Shadow of the Colossus remake, and support roles on other large productions such as God of War Ragnarok, as well as work across the Uncharted Collection remasters and Gravity Rush remaster.
Lead Character Artist at Heavy Iron Studios
March 1, 2006 - November 30, 2012
Provided character art support and production contributions for shipped content, working as a character modeler in a contract capacity and collaborating with broader teams to meet art and pipeline requirements.
Character Modeler (contract) at Nickelodeon
January 1, 2006 - March 31, 2006
Worked as a character modeler on Nickelodeon production needs, supporting assets and character-related requirements for the pipeline.
Pre Vis Artist at Frantic Films
January 1, 2005 - March 31, 2005
Created pre-visualization to support cinematic planning and scene readability for feature-related work.
Render Wrangler / Pre Vis Artist at LLP Digital
January 1, 2005 - December 31, 2005
Contributed to pre-visualization and production support tasks, helping shape scenes and visual direction early while supporting downstream production with render and workflow needs.
Character Modeler at Method Games
March 1, 2004 - January 31, 2005
Modeled character assets for production, contributing to character pipeline needs and collaborating with art direction to achieve the intended look.
Character Modeler at Super 78
February 1, 2002 - April 30, 2003
Worked as a character artist/modeler supporting character asset creation and production requirements.
Character Artist at Creative Capers
March 1, 2000 - July 31, 2002
Contributed character art in a production environment, supporting asset creation and iteration for deliverables.
Character Artist at Knowledge Adventure
July 1, 1998 - February 29, 2000
Worked as a character modeler/artist supporting game or interactive production needs across the pipeline.
Character Modeler at Sierra On/Line
February 1, 1997 - June 30, 1998
Produced character modeling work for production needs, contributing to early-stage asset creation and iteration.
Jr. 3d Artist at Prisma Visuals Technologies
April 1, 1995 - November 30, 1996
Started professional 3D work as a junior artist, contributing to modeling and production tasks while building core skills across the pipeline.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment