Available to hire
I’m a passionate Game Designer with 7+ years XP specialising in Narrative Design.
Throughout my career I’ve worked with some of the world’s foremost IP and Brands to facilitate millions of play sessions across dozens of experiences on multiple platforms.
I treat all projects as a journey for players through UX and narrative designs focused on premium end user experiences.
Skills
Experience Level
Work Experience
Lead Game Designer at Karta (Games)
August 1, 2025 - PresentLead a team of Junior Game Designers focusing on developing in house practices, game design documentation and individual career growth. Concepted and pitched to brands and stakeholders of world renown IP to secure contracts and design buy-in for features and activations. Conducted workshops on understanding the Roblox platform, brand recognition and cross-discipline alignment. Acted as Project Manager during an extended absence of the acting PM, running daily check-ins, liaising with clients and leadership, and managing resources.
Lead Game Designer at Brainspark Games
September 1, 2023 - July 1, 2025Rebuilt game design from the ground up, crafting core gameplay loops, feature mechanics and fundamental UX. Implemented disciplined design-based approval processes including pre-production pipeline processes. Adapted curriculum content from Subject Matter Experts into engaging minigames and narrative-driven experiences. Crafted UX/UI designs using wireframing prototypes.
Game Designer at Neon Play
July 1, 2023 - June 1, 2024Improved monetisation, retention and the FTUE across the studio's extensive catalogue. Designed concepts for the flagship IP Rivals Duel: Card Battler. Crafted the UX/UI designs using wireframing prototypes for Rivals Duel: Card Battler. Served as the face of Social Media Marketing and Community Manager for the game's expanding Discord server.
Game Designer at Gamefam
October 1, 2021 - July 1, 2023Responsible for the creation and upkeep of extensive Game Design Documentation. Liaised with Stakeholders, Producers, Developers and Artists to ensure high-quality production and performance for world-renowned IPC. Crafted the UX/UI designs using wireframing prototypes for Mattel’s IP. Designed character animations and in-game VFX.
Game Designer (Vendor Contractor) at Collision Studios
October 1, 2021 - July 1, 2023Redesigned the game’s Tutorial and FTUE for the soft relaunch of Terra Alia. Assisted with English to French Localisation Quality Assurance. Created content and copy for the game's advertising campaign. Managed Influencer Integrations / UGC.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
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