My deep love for the gaming industry fuels my ambitions. I am known for being communicative, proactive, and goal-oriented, qualities that I bring to elevate teams and projects I am a part of.

Boris Shaposhnikov

My deep love for the gaming industry fuels my ambitions. I am known for being communicative, proactive, and goal-oriented, qualities that I bring to elevate teams and projects I am a part of.

Available to hire

My deep love for the gaming industry fuels my ambitions. I am known for being communicative, proactive, and goal-oriented, qualities that I bring to elevate teams and projects I am a part of.

Experience Level

Expert
Expert
Intermediate
Intermediate

Language

Ukrainian
Fluent
Russian
Fluent
English
Advanced

Work Experience

Senior Game Designer at Bitmedia Labs
November 1, 2024 - Present
Maintaining the game design of the project, which includes a huge player database and large numbers. Developing and executing a long-term strategy game design plan. Responsible for long-term game design development plan, feature ownership, quality assurance, and rapid prototyping.
Senior Game Designer at NEMESIS
November 30, 2024 - July 14, 2025
Formed a team from the ground up, collaborated with the Head of Project Management to establish robust processes. Engaged in end-to-end development for games, which led to the successful launch of 5 commercially successful projects. Duties encompassed team build up and processes launch, research and ideation, conceptualization and prototyping, documentation, refinement, release, post-release activities including analytics, updates, and live-ops.
Game Designer at Arrible
January 31, 2023 - July 14, 2025
Partnered with a client in creating an advanced educational project focused on AI/Robotics for students to use at home. The project involved brainstorming and refining ideas, creating detailed documentation, providing production support, and maintaining clear communication with the client. Delivered the project as per the agreed scope and offered extensive consultation to enhance its quality.
Game Designer at GAMEPACK
April 30, 2021 - July 14, 2025
Brainstormed ideas for prototypes of HYPER CASUAL games and created detailed documentation for them. Successfully created numerous prototypes, which were presented to publishers for KPI testing. Projects advancing to next stages depended on KPI metrics.
Unity3D developer at Borna Tech
December 31, 2020 - July 14, 2025
Produced prototypes and tested their KPIs with publishers, focusing on Hyper Casual games.
Game Designer at N-IX
April 30, 2018 - July 14, 2025
Worked on 'ComPet', a pet collection game involving player versus player battles to enhance pets and expand the city for advancement. Responsibilities included producer and client communication, documentation, production drive, polishing, and balance development. The game was launched on multiple platforms but servers were shut down two years after release.
Game Tester at N-IX
May 31, 2017 - July 14, 2025
Started career as a game tester for the same project where the game design journey began.

Education

Trade & Economics at Lviv commercial academy
January 1, 2006 - December 31, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education