I am a creative and driven 3D artist with a strong passion for character design, possessing a versatile understanding of both stylized and realistic design techniques. I am eager to contribute to the world of game art and seek a collaborative team environment where I can apply my skills while continuing to grow and refine my abilities.
I’m proficient in industry-standard software such as ZBrush, Substance Painter, Unreal Engine, Maya, and the Adobe Creative Suite, and I’m committed to expanding my skill set while delivering high-quality results. I bring a positive, solution-oriented attitude and strong time management to every project, consistently meeting deadlines with professionalism. As a recent graduate, I value collaboration, creativity, and ideation, and I am excited to bring concepts to life in meaningful game projects.
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