I’m a recent NAIT Game Design graduate based in Edmonton, focused on 3D game art with hands-on experience across the full asset pipeline. I model, UV, and texture characters, props, and environment pieces for real-time workflows, and I enjoy collaborating closely with developers and artists through iterative, feedback-driven production.
Most recently, I contributed to an AR rehabilitation title for Glenrose Hospital, taking assets from concept and reference through to Unity integration. I also develop character animations using motion-capture-informed iteration, while maintaining clean project organization and consistent naming conventions so assets can be reviewed, refined, and playtested efficiently.
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