Game designer and recent NAIT graduate with hands-on experience in level design, 3D asset creation, and gameplay prototyping. Delivered a real-world AR rehabilitation game as part of an 8-person capstone team, collaborating closely with stakeholders to incorporate UX feedback. Proficient in Unity and Maya, with a player-centered, iterative approach to design. Enjoys building engaging interactive experiences that combine creativity with technical execution.

Samridh Thakur

Game designer and recent NAIT graduate with hands-on experience in level design, 3D asset creation, and gameplay prototyping. Delivered a real-world AR rehabilitation game as part of an 8-person capstone team, collaborating closely with stakeholders to incorporate UX feedback. Proficient in Unity and Maya, with a player-centered, iterative approach to design. Enjoys building engaging interactive experiences that combine creativity with technical execution.

Available to hire

Game designer and recent NAIT graduate with hands-on experience in level design, 3D asset creation, and gameplay prototyping. Delivered a real-world AR rehabilitation game as part of an 8-person capstone team, collaborating closely with stakeholders to incorporate UX feedback.

Proficient in Unity and Maya, with a player-centered, iterative approach to design. Enjoys building engaging interactive experiences that combine creativity with technical execution.

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Language

English
Fluent

Work Experience

Game Designer & 3D Artist (Capstone Project) at Glenrose Hospital (Client)
January 1, 2026 - January 1, 2026
Led level design and 3D asset creation in Autodesk Maya for an AR rehabilitation game built in Unity. Collaborated within an 8-person multidisciplinary team using motion capture (Mo-Cap) technology to support realistic character animations and improved player interaction fidelity. Worked directly with Glenrose Hospital stakeholders through design iterations, integrating medical team and UX feedback to ensure therapeutic validity and patient accessibility. Contributed across the full production lifecycle from concept and prototyping through playtesting and final delivery.
Game Designer & 3D Artist (Capstone Project) at Glenrose Hospital
January 1, 2026 - December 31, 2026
Led level design and 3D asset creation in Autodesk Maya for an AR rehabilitation game built in Unity, supporting patient motor skill recovery through engaging, game-driven exercises. Collaborated within an 8-person multidisciplinary team using motion capture (Mo-cap) to develop realistic character animations and improve player interaction fidelity. Worked directly with Glenrose Hospital stakeholders across design iterations, incorporating medical team and UX feedback to ensure therapeutic validity and patient accessibility. Contributed across the full production lifecycle from concept and prototyping through playtesting and final delivery, aligning clinical requirements with gameplay engagement standards.
Video Editing Intern at Be Rolling Media
July 1, 2025 - December 31, 2025
Edited and produced social media video content for multiple clients, managing full post-production workflows from raw footage to final delivery. Applied visual storytelling techniques, color grading, and audio mixing to create polished, engaging content tailored to each client's brand. Collaborated with clients through structured feedback sessions and iterative reviews, delivering revisions on time and to specification. Managed multiple concurrent projects under tight deadlines, building strong time management and prioritization in a fast-paced production environment.
Merchandising Associate at The Brick
December 1, 2022 - Present
Oversee daily inventory management for a high-volume retail floor, ensuring accurate stock records and seamless restocking of furniture and appliances. Coordinate customer order pickups and deliveries, liaising between warehouse staff and customers to resolve scheduling conflicts and ensure satisfaction. Demonstrate reliability and attention to detail in a team-oriented environment, supporting store operations during busy retail periods and sales events. Develop strong interpersonal communication skills through regular customer-facing interactions, enhancing ability to gather and act on user feedback — a skill directly applicable to playtesting and UX evaluation.

Education

Diploma at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026
Game Design Diploma (Digital Media and IT) at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026
Game Design Diploma (Digital Media and IT) at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026
Game Design Diploma (Digital Media and IT) at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026
Game Design Diploma (Digital Media and IT) at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Healthcare, Education, Retail