I’m a recent NAIT Game Design graduate based in Edmonton, focused on 3D game art with hands-on experience across the full asset pipeline. I model, UV, and texture characters, props, and environment pieces for real-time workflows, and I enjoy collaborating closely with developers and artists through iterative, feedback-driven production. Most recently, I contributed to an AR rehabilitation title for Glenrose Hospital, taking assets from concept and reference through to Unity integration. I also develop character animations using motion-capture-informed iteration, while maintaining clean project organization and consistent naming conventions so assets can be reviewed, refined, and playtested efficiently.…

Samridh Thakur

I’m a recent NAIT Game Design graduate based in Edmonton, focused on 3D game art with hands-on experience across the full asset pipeline. I model, UV, and texture characters, props, and environment pieces for real-time workflows, and I enjoy collaborating closely with developers and artists through iterative, feedback-driven production. Most recently, I contributed to an AR rehabilitation title for Glenrose Hospital, taking assets from concept and reference through to Unity integration. I also develop character animations using motion-capture-informed iteration, while maintaining clean project organization and consistent naming conventions so assets can be reviewed, refined, and playtested efficiently.…

Available to hire

I’m a recent NAIT Game Design graduate based in Edmonton, focused on 3D game art with hands-on experience across the full asset pipeline. I model, UV, and texture characters, props, and environment pieces for real-time workflows, and I enjoy collaborating closely with developers and artists through iterative, feedback-driven production.

Most recently, I contributed to an AR rehabilitation title for Glenrose Hospital, taking assets from concept and reference through to Unity integration. I also develop character animations using motion-capture-informed iteration, while maintaining clean project organization and consistent naming conventions so assets can be reviewed, refined, and playtested efficiently.

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Language

English
Fluent

Work Experience

3D Artist at Traffic Jam — AR Rehabilitation Game (Capstone)
January 1, 2026 - December 31, 2026
Modeled and textured 3D characters, props, and environment assets in Autodesk Maya from concept and reference, then integrated them into Unity for an AR rehabilitation title. Developed and refined character animations with an 8-person team using motion-capture technology, iterating on movement to meet engine and performance constraints. Maintained organized project files and consistent naming/workflow conventions across the team. Iterated on assets through multiple feedback rounds with Glenrose Hospital stakeholders and teammates under production deadlines. Supported the complete asset pipeline from concept interpretation, modeling, UV/layout, and texturing through to in-engine integration and playtesting.
Game Designer & 3D Artist (Capstone Project) at Glenrose Hospital (Client)
January 1, 2026 - January 1, 2026
Led level design and 3D asset creation in Autodesk Maya for an AR rehabilitation game built in Unity. Collaborated within an 8-person multidisciplinary team using motion capture (Mo-Cap) technology to support realistic character animations and improved player interaction fidelity. Worked directly with Glenrose Hospital stakeholders through design iterations, integrating medical team and UX feedback to ensure therapeutic validity and patient accessibility. Contributed across the full production lifecycle from concept and prototyping through playtesting and final delivery.
Game Designer & 3D Artist (Capstone Project) at Glenrose Hospital
January 1, 2026 - December 31, 2026
Led level design and 3D asset creation in Autodesk Maya for an AR rehabilitation game built in Unity, supporting patient motor skill recovery through engaging, game-driven exercises. Collaborated within an 8-person multidisciplinary team using motion capture (Mo-cap) to develop realistic character animations and improve player interaction fidelity. Worked directly with Glenrose Hospital stakeholders across design iterations, incorporating medical team and UX feedback to ensure therapeutic validity and patient accessibility. Contributed across the full production lifecycle from concept and prototyping through playtesting and final delivery, aligning clinical requirements with gameplay engagement standards.
Video Editing Intern at Be Rolling Media
July 1, 2025 - December 31, 2025
Edited and produced social media video content for multiple clients, managing full post-production workflows from raw footage to final delivery. Applied visual storytelling techniques, color grading, and audio mixing to create polished, engaging content tailored to each client's brand. Collaborated with clients through structured feedback sessions and iterative reviews, delivering revisions on time and to specification. Managed multiple concurrent projects under tight deadlines, building strong time management and prioritization in a fast-paced production environment.
Merchandising Associate at The Brick
December 1, 2022 - Present
Oversee daily inventory management for a high-volume retail floor, ensuring accurate stock records and seamless restocking of furniture and appliances. Coordinate customer order pickups and deliveries, liaising between warehouse staff and customers to resolve scheduling conflicts and ensure satisfaction. Demonstrate reliability and attention to detail in a team-oriented environment, supporting store operations during busy retail periods and sales events. Develop strong interpersonal communication skills through regular customer-facing interactions, enhancing ability to gather and act on user feedback — a skill directly applicable to playtesting and UX evaluation.

Education

Diploma at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026
Game Design Diploma (Digital Media and IT) at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026
Game Design Diploma (Digital Media and IT) at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026
Game Design Diploma (Digital Media and IT) at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026
Game Design Diploma (Digital Media and IT) at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026
Game Design Diploma (Digital Media and IT) at Northern Alberta Institute of Technology (NAIT)
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Healthcare, Education, Retail